The Legend of Zelda: Tears of the Kingdom

Breath of the Wildhas many memorable shrine puzzle , and some of those puzzle automobile mechanic are potential to return inThe Legend of Zelda : Tears of the Kingdom . BOTWdoesn’t have traditional , extendedZeldadungeons , but its bite - sized shrine fill a exchangeable niche , just on a much smaller scurf . They require the enjoyment of recurring mechanics that players will become conversant with as they explore Hyrule and come upon more shrine , using Link ’s magnate and tools to overcome obstacles .

However , there are 120 shrines inBOTW , and some of them are but better accomplish than others . The Test of Strength combat shrines can get repetitive , and motion - controlled marble mazes often cause sweaty palms . Still , many shrines have the power to surprise , challenge , and delight the musician , and there ’s no greater opinion of satisfactionthan finally getting that firmly - take in Spirit Orb from a shrine ’s monk . While there are many aspects ofBOTWthatTOTKcan fix , there are also many ideas the sequel can borrow from the original ’s shrine .

10Plinko/Rube Goldberg Puzzles

These get - the - ball - to - the - end puzzles are the definition of satisfying . BOTWshrines like Kiah Toza Shrine salute the musician with a sort of bump - down Rube Goldberg auto , or in the casing of Ne’ez Yohma Shrine , more of a Plinko board . Balls part rolling at one end , andshoulddrop into a switch at the other end , but there are several turn of events and breaks in the itinerary to make that inconceivable . Through trial and error , the participant will have to carve a path , watching where the ball roll and placing methamphetamine blocks consequently . look the ballock finally stray into place is vastly rewarding , and would be a welcome add-on toTOTK .

9Blue Flame Puzzles

Best exemplified by Shora Hah shrine , someBOTWpuzzles dispute the player to keep a woolly mullein ( or arrow ) dismount with a special blue flame as they navigate a series of obstacles . These puzzles are complicated and can be frustrating ; they really test the musician ’s skill and require the use of multiple ability . That way , they ’re even more sweet than some ofBOTW ’s one - and - done shrine . These puzzles also bear the flashlight of earlierZeldadungeons , which often require keeping fires lit through many stages of traps . It ’d be interesting to see what savage and strange traps Nintendo can ready up forTOTKtorch puzzle .

8Survival Puzzles

Incorporating a characteristic that madeBOTWunique amongZeldagames , the Eventide Island shrine pursuit tested the thespian ’s control of natural selection . The pursuit begins on parachuting to a removed island , where Link is immediately stripped of all his weapon , armour , and point . Using only the token they can find , player must defeat several groups of opposition in lodge to reveal the placement of Korgu Chideh Shrine . This is a true trial run of skill ; players have to rely on their knowledge and reflexes , not just high - power weapon , to be successful here . This was one of the most original shrines inBOTW , and would be a peachy automobile mechanic to recur inTOTK .

7Climbing Route Puzzles

Another shrine puzzle that takes place outside the real shrine isBOTW ’s Gut Check Challenge . Taking place on the aptly named Gut Check Rock , this shrine quest is staged by a trio of musclehead Gorons . To fill out it , musician must surmount the exorbitant slope within a time limit , pick up 100 Indian rupee along the way of life . It voice simple-minded enough , but it ’s deceivingly difficult , requiring smart stamina usage and a sense of when to wander from the path . Climbing and rupee collection minigames areZeldaseries staples , and the goofy Goron brothers who lead this one are so magnetic that a new and improved Gut Check Challenge belong inTOTK .

6Musical Puzzles

Throughout theZeldaseries , sorcerous music has often served as a game mechanic . While music is n’t as cardinal toBOTWas it is toOcarina of TimeorTheWind Waker , it play a function in one standout shrine pursuance : " Recital at Warbler ’s Nest . " In parliamentary procedure to unlockVoo Lota Shrine , Link must imitate four Rito sisters ’ birdsong musical note for note by blowing line through Oliver Stone reed instrument . As far as puzzle go , this one ’s unforesightful and honeyed , but could be further developed , perhaps with a more complex melody , inTOTK . Plus , it ’d be nice to see to it in on Genli and see if she ’s gotten more confident in her singing .

5Gliding Puzzles

Zipping around Hyrule with the paraglider is one of the most exciting part ofBOTW , and shrines that take precise flying and careful platforming add to the fun . Some , like the Sha Warvo Shrine , use gust of aura to give Link a cost increase ; others , like Monya Toma Shrine , use moving weapons platform to set in motion Link in a special focusing . TOTKwill give Link multiple new power , admit one called Ascend that causes him to uprise into the airwave . This could be an interesting shop mechanic to incorporate into novel platforming shrine puzzles .

4Electric Current Puzzles

One of the most interesting and refreshful shrine puzzles inBreath of the Wildwas Dako Tah Shrine ’s Electric Path . In it , players had to get over an obstacle class by changing the stream of an galvanic flow , activating moving platforms to open up new paths . The depth ofBOTW ’s electricity mechanics was on full display in this and similar puzzles ; metal objects like spare swords could be used to conduct the current , and stepping in its way of life would result in instantaneous electrocution . WithTears of the Kingdomlikely to have more of a focus on build machinery , circuit - based puzzles to power some of these contraption would seem right at home .

3Free Building Puzzles

While manyBOTWpuzzles had singular form , rigid resolution , a fistful of them further actor creativeness by keeping multiple options opened . Mah Eliya Shrine does just that , give the musician some movable platforms , metallic element city block , and body of water , and leaving them to compute out the rest on their own . Building a staircase with Cryonis and Magnesis , raising the blocks with Octo Balloons , or using Stasis to launch them upward : all are on the table , and all are just as viable . Since the sequel will give players even more freedom to work up with Link ’s Fuse ability , that could signify even more loose - ended building puzzles inTOTK .

2Paired Shrine Puzzles

The ability to freely explore the vast and varied open world is one ofBOTW ’s great strengths , and some shrine puzzles take vantage of that . Atop each ofBreath of the Wild ’s duel Peaksis a shrine : Shee Vaneer and Shee Venath . Each contains an array of sensors , and arena that must be placed in them play along a certain pattern ; there is a haul : the correct pattern for each one can only be found in the opposite shrine . Players can enjoy bird’s-eye vista of Hyrule as they travel between the two . TOTKcould benefit from the addition of some exploration - free-base puzzles like this , perhaps pair one shrine in its float overworld with another below .

1Labyrinth Puzzles

One of the most memorable , menacing sights inBOTWis that of a dark , heroic labyrinth on the skyline . There are three such labyrinth inBOTW , and each contains its own shrine - but that ’s not all , as there are plenty of surprises around every turn . Obstructive blight , herculean enemies , hide treasure - all encourage players to explore every corner , instead of just look for the quickest path in and out . The three labyrinths are some of the longsighted , most complicated , yet most gratifying shrine puzzler inBOTW , and a handful of fresh unity to get lost in would be wonderful inTOTK .

intimation of the Wild ’s shrines do away with long - form donjon in favor of small , quicker shrines . While there ’s a chanceTOTKcould replace shrine with classicZeldadungeons , it ’d still be interesting to see some of these puzzle mechanics incorporate into the sequel , especially if they ’re develop further or taken in Modern direction . Whatever the case , The Legend of Zelda : snag of the Kingdomwill surely contain some old - school puzzler mix with new and forward-looking surprises .

zelda-tears-of-the-kingdom-cover.jpg

Artwork of Princess Zelda holding the Sheikah Slate and a torch from Tears of the kingdom in front of a screenshot from Breath of the Wild showing an Ancient Shrine glowing at night.

Link stands on a raised platform looking at a series of ramps that form the Rube Goldberg machine shrine puzzle in Breath of the Wild

Link uses a spin attack to light a circle of torches with blue flame in Breath of the Wild

Link holds a glowing orange orb over his head during the Eventide Island survival challenge in Breath of the Wild

Zelda-Breath-of-the-Wild-BOTW-Super-Gut-Check-Challenge-Minigame

BOTW How To Complete Warbler’s Nest

Link catches an updraft in a Breath of the Wild shrine, passing an elevated platform with a guardian on it

In Breath of the Wild, Link stands on a glowing, moving platform and moves a block into place to conduct a bright green electric current through a conduit

Link moves platforms and creates giant ice blocks to build a path in Breath of the Wild’s Mah Eliya shrine

Link glides over an array of blue and orange sensors in one of Breath of the Wild’s paired shrines

BOTW - Overlooking Lomei Labyrinth

Gaming

The Legend of Zelda: Tears of the Kingdom

The Legend of Zelda: Breath of the Wild