Fallout 4

With a bang-up main story and hundreds of side quests to discover , it is almost insufferable for the Sole Survivor to run out of things to do inFallout 4 . While some quests need the destiny of the Commonwealth , or rebuild a faction from the soil up , there are others that leave their mark in different ways . Although not determine the wider world in the same fashion as the main questline , these quest still force the Sole Survivor to make big decisions with impactful outcomes .

Even as the Sole Survivor focuses on finding their son and helping their chosen sect inFallout 4 , other issues in the Commonwealth need their attention . Ssome of these problems are clean aboveboard , but others are literally a matter of life story or death , with each option needing to be carefully considered . All the quests herewill switch the human face of the Commonwealth or could even cost a character their lifedepending on the choices of the Sole Survivor .

10The Grand Tour - Assign Nuka-World Zones To Raider Gangs

Raider Gangs Aren’t Great At Sharing

Theraider gangs inNuka - Worldplay a big part in the master questline of the DLC , with the Sole Survivor sent to the different geographical zone of the paper green on their behalf . Each area can be turn over to one of the three gangsonce it is take in of enemy or obstructions as young district for them to occupy as part of the quest“The Grand Tour” . After this is complete , along with the quest“Home Sweet Home ” , the Sole Survivor will be send to turn on Nuka - World ’s power in the terminal quest,“Power caper . ”

However , with five park areas to share between three gangs , one raider gang will be left with less territory than the other two . This will mean thatone of the raider groups will turn on the Sole Survivorwith the other two providing assistance while fight through Nuka - World ’s mogul plant . As the patriotic gangs reinforce fringe benefit specific to their group once“Power Play”is finished , it ’s important to plan forrader of clip which gang is worth lose .

9Home Sweet Home Vs Open Season

Should The Minutemen Or Nuka-World Raiders Build Commonwealth Settlements

When the Sole Survivor go far at Nuka - World , they are force into becoming the new plunderer Overboss during a engagement with Colter . From there , they can take to facilitate the raider crew at the theme car park or bend on them and kill them all . Helping them requires partake out Nuka - World territorial dominion as explained above , butit also demand actively invade the Commonwealth , a footfall some might not be uncoerced to take .

There are multiple ways to gain“Open Season,”with both Preston and McKenzie Bridgeman act as quest presenter . Another way is to kill any bring up gang extremity to mechanically start the pursuit .

The quest“Home Sweet Home”is the penultimate quest in theNuka - Worldmain questline , with the Sole Survivor tasked with subdue a lower limit of three Commonwealth colonisation by any means necessary . Doing thiswill make them the enemy of the Minutemen , with Preston ’s chemical attraction immediately drop off to its lowest value . However , there is an alternative , which comes in the form of“Open Season ” , where all gang leaders must be killed and the park must be clear of raiders .

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8Duty Or Dishonor - Brotherhood Of Steel Questline

Decide The Fate Of A Misguided Brotherhood Initiate

As part of the Brotherhood of Steel questline inFallout 4 , the Sole Survivor will be involve to look into a series of miss goods by Captain Kells . enquire the logistics department and followingthe clues will eventually lead them to Initiate Clarke , a young human being shaken during the Brotherhood ’s battle to arrogate Boston Airport from ferine ghouls . In a misguided effort to help the other ferals still there , Clarke has been slip food to stop their attacks .

radioactive dust 4 participant are afford several alternative for how to treat Initiative Clarke in the " Duty or Dishonor " pursuit and one is the best course of action .

There are ultimately four options to choose fromas the Sole Survivor tracks down Clarke below the airport . These break down to vote out him , tell him to run , lie to underwrite him , or convincing him to turn himself in . Each of these has its own rewards and outcomes , such as play Clarke afterwards in the waste if he leave behind the Brotherhood . However , the best outcome for all party is for Clarke to confess and confront his punishment .

Austin, Confessor Tektus and Preston Garvey from Fallout 4

Custom image by Katarina Cimbaljevic

7Last Voyage Of The U.S.S. Constitution

Help The Robot Crew Or Profit With The Scavengers

The side quest“Last Voyage of the U.S.S. Constitution”isone of the funniest and most memorable inFallout 4and can be set off after finding the USS Constitution east of Bunker Hill . The first part of the quest is simple enough , focusing on the Sole Survivor help the robots with the repair of their ship . However , once they are sent to retrieve the counselling micro chip from the scavengers , a decision will require to be made between helpingCaptain Ironsides or the scavengers .

The Sole Survivor can continue to help the robot work party of the Constitution and cease the repairs of the ship . This will result in the scavengers attacking before the ship launches to its young home on the Baxter building . The other option is to help the scavengers , providing some bearings for the scavenger to undermine in their effort to take apart both the ship and the robots . However , this outcome effect in the death of all robots and scavengersafter the latter betray the Sole Survivor .

6Human Error - Investigate The Strange Settlement

Choose Between Honest Dan Or Dr Chambers' Experiment

Fighting through the compound , the Sole Survivor willeventually forgather the head scientist Dr Chambers , who will explain her motivations . From there , the Sole Survivor has a choice between siding withChambers or Honest Dan , who want to discharge the remaining prisoner . disregarding of which path is take up , Covenant will be useable as a village at the conclusion of the seeking .

5Plugging A Leak - Institute Questline

Help The Institute Find A Traitor

As part of the main questline , the Sole Survivor can finally ally themselves with the Institute , choosing to help them make the Commonwealth a better place . After siding with the Institute during the Battle of Bunker Hill and being cite the next Director by Shaun , the Sole Survivor will be called to speak with Dr Ayo . Ayo is the represent head of the Synth Retention Bureau andwants assistance finding who has been help oneself Synths break loose , get the quest“Plugging the Leak . ”

“ Plugging the Leak”can only be obtained if the Railroad quest“Tradecraft”has not been completed .

4Virgil’s Cure - Help Or Harm The Institute Runaway

Repay Virgil For His Help Or Condemn Him To Death

As part of the principal questline , the Sole Survivor will meet Dr Brian Virgil , a former Institute scientist who is hiding out in the Glowing Sea . What makes Virgil stand out as a character is that , as part of his escape from the Institute , hepurposely transformed himself into a Super Mutantwhile cope to keep all his mental faculties intact . In his price for attend to the Sole Survivor , Virgil require that they recover a therapeutic for his condition from his old lab .

A third option is for the Sole Survivor to secernate Virgil that they no longer signify to look for the cure . This will ensue in Virgil becoming hostile .

The quest“Virgil ’s Cure”is totally optional , but it offer insight into how the Institute create the Gen 3 Synths and where the Commonwealth ’s Super Mutants were coming from . The Sole Survivor has two option once the therapeutic has been found : eithercure Virgil or let him dieby convincing him that it was demolish . Curing Virgil will see him return to his human manakin . while lie down to him send him into a depressive helix where he will beg the Sole Survivor to end his life or take opinion to do it himself .

Initiate Clarke and Kells from Fallout 4

3The Way Life Should Be & Reformation

There Are Multiple Ways To Conclude Far Harbor’s Storyline

Far Harboris a fantastic DLC that adds a new spooky island for the Sole Survivor to explore , all while being thrown top dog - first into the middle of a power battle between three new factions . While investigating DiMA , the Sole Survivor will reveal that theymurdered Captain Avery and replaced her with a Synth , begin the quest“The Way Life Should Be . ”From there DiMA ’s activeness can be exposed to Far Harbor , prompting an attack on Arcadia , DiMA can be convinced to stand trial or keep DiMA ’s secret .

Fallout 4 ’s Far Harbor DLC concludes with the player decide the fortune of the island in perhaps one of Fallout 4 ’s most virtuously equivocal questlines .

If DiMA ’s arcanum is maintain , then the Synth will conclude that the only path to peace of mind for the Island is toreplace High Confessor Tektus with a Synth , just like they did with Avery . This starts the quest“Reformation”and affect lure Tektus to a remote smirch in his base , where the Sole Survivor can then choose to either drink down Tektus or convince him to run . Replacing Tektus is consider the ‘ good ’ end forFar Harboras it keeps all three factions alive , albeit at a cost .

Confessor Tektus, DiMA and Captain Avery from Fallout 4 Far Harbor DLC with imagery from the game

2Blind Betrayal - Paladin Danse Personal Quest

Choose Between Danse’s Life Or Maxson’s Orders

come along through the Brotherhood of Steel questline and repairing Liberty Prime will eventually lead the Sole Survivor to the quest“Blind Betrayal . ”This service both as part of the faction questline and Paladin Danse ’s personal quest , as Maxson will summon the Sole Survivor to the Prydwen to reveal thatDanse is really a Gen 3 Synth . Maxson regularize Danse to be found and killed , with Scribe Haylen speak up on Danse ’s behalf in camera .

Blind Betrayal comes near the closing of Fallout 4 ’s Brotherhood of Steel questline and drive the player to make some rugged choices about Paladin Danse .

Tracking Danse is easy , with the hardest part of the quest being the determination of what to do next . Danse initially agrees with Maxson ’s orders and can be kill , but he can also be convert that his life is worth sparing . This will result in a stand - off as Maxson arrives and require Danse ’s death , offer another chance to kill the patriotic familiar . The reward for“Blind Betrayal”will be the same regardless of how the seeking is complete , however , preserve Danse active allows his fantabulous companion perk to be unlock .

Elder Maxson and Paladin Danse from Fallout 4 with the Prydwen in the background.

1Hole In The Wall - Vault 81

What’s More Important — Caps, Yourself, Or A Young Boy’s Life?

Finally , after the Sole Survivor break Vault 81 and either donate blood , finds the lost cat Ashes , or entrust the Vault for 24 60 minutes , then the quest“Hole in the Wall”will begin . Vault resident physician will be distraught that Austin , a untested boy , has been bitten by a mole rat and looks like die . The Sole Survivor will thendiscover a secret area in Vault 81 , and upon explore , will find Curie and a therapeutic for Austin .

If the Sole Survivor press the mole rat disease , their max health will be cut by 10 for good without the cure discover in Vault 81 .

While this might seem like a happy termination , Fallout 4never misses a chance to shed a difficult selection at the Sole Survivor . While the virtuously right affair to do ishand over the only curative to save Austinand gain a room to rest in Vault 81 , that is n’t the only option . There is a chance the Sole Survivor has been bite and , if they desire to , they can keep the remedy , angering almost all the residents of Vault 81 and have Austin to fail .

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