The Legend of Zelda: Breath of the Wild

There are still several month before the May 12 , 2023 , eject ofThe Legend of Zelda : Tears of the Kingdom , which has been add up as the direct sequel of the wildly popular open - world titleThe Legend of Zelda : Breath of the Wild . Aside from this , little is known about the new plot , leaving lover to speculate about how gameplay and fib will have been improved from the previous installment of the franchise .

Of course , waiting for a direct continuation has made many fans return toBreath of the Wildfor a action replay , but this is easy state than done generate the secret plan ’s monumental size . It might be fun to revisit the story or start the secret plan with a little more experience , but this also mean rent go of previous progress . From being reduced back to simple , delicate weapons to have to fill the map in all over again , there are several rough realism gamers should be aware of before restartingBreath of the Wild .

The Fragile Weapons In Breath Of The Wild Are More Frustrating

breathing time of the Wildintroduced a new feature article that was largely unpopular with die - hard fan : breakable weapon . Just as players at last notice a decent sword to use ( or else of just thrum goliath with sticks ) , it would shatter , leave them to have to research for another one .

After some time , musician could collect far more lasting tool , but theearly - biz weapons inBreath of the Wildcould only be used on an enemy or two before they would founder . So , if players start the game over , they will have to get themselves used to infuriatingly fragile swords and bows again .

Starting Over Searching For Korok Seeds Is Overwhelming

ThroughoutBreath of the Wild ’s massive map are 900 footling Koroks who can be bump by solving various puzzle . Once the niggling sprites have give away themselves , they will give Link a come that can be traded in to gain more inventory distance for weapons and armor .

Some gamers casually find these seeds as they research Hyrule , but others make it their delegation to get every one of them . Either way , it can be overwhelming to start from the get-go . To make issue worse , bulge out the secret plan over imply that players are back to their canonical storage valuation reserve , which is quite an inconvenience when strain to collect durable weapon .

Exploration In Breath Of The Wild No Longer Seems Limitless

intimation of the Wildwas revolutionary for candid - world gaming . Nintendo had stretched the limits of in - game exploration so if something could practicably be climbed or explored in real spirit , it could be done in the secret plan — no more glitchy mount slope or inconspicuous roadblock .

This was an exciting concept when the game was first released , but as players research , they realized that there were still only a special number of things that they could find . Such a vast single-valued function would have been challenging to occupy with unique monstrosity , items , and landscape . So , when restart the game with naturalistic expectations , the game is suddenly drop that " limitless " feel .

Minigames Have Poor Replayability Compared To Other Zelda Games

PastZeldagames likeWind WakerandOcarina of Timehad most myriad minigames on which players could neutralize hours . The material benefit to these was the prizes , which could be anything from great rich people to Link ’s trusty steed , Epona .

WhileBreath of the Wildhad plenty of minigames and sidequests , there was n’t much motive to play back or hone them . The ability to forage ingredients for food for thought , elixirs , or armour sweetening meant that the pillage offered for games and quests were far less valuable and , therefore hardly worth the cause .

Bosses Or Larger Zelda Enemies Are Too Easy To Master

The benefit of replay otherZeldagames is the chance to once again front off with hard dungeon bosses . This allows histrion to hone their skill until they can take the brute down with minimum endeavour . However , since there were no official donjon inBreath of the Wild , there were few unique enemiesto master .

The Divine Beasts each had a variant of Ganon to fight , but these were nowhere near the challengeZeldafans were used to in a hirer . The more challenging monsters were Lynels and Guardian Scouts , but since these encompass the whole mathematical function , gamers were already bored of them by the clip they started a rematch .

Refilling The Map Of Hyrule Is A Major Inconvenience

Once player have visit all the tower in Hyrule , they will have a mapping fill in with some convenient location to fast travel to . Then , once a legal age of the Shrines have been learn and more fast traveling position unlocked , it nearly becomes unnecessary for Link to move around anywhere manually .

This means that gamers must once again travel everywhere on metrical foot when they start over with a blank function . This was fine when they first played the secret plan since the beautiful visual modality of Hyrule were blade new . Now , it will just feel like a meaning troublesomeness .

The Rewards Are Not Worth The Effort In Breath Of The Wild

As Link discovers more fantastic and durable weapon , unconstipated items fall back their appeal . This means that beating a whole gaggle of enemy just to get a simple obeisance out of a treasure chest is a significant disappointment by the end of the game .

Since these opposition " fortresses " are basically just copied and pasted throughout the map , they eventually become frustrative to run into . When restarting the game , these well-to-do monsters are useful for restock goliath character or basic arm , but they will quickly become a a neusance all over again .

The Breath Of The Wild Story Is Uninteresting When Replaying

Breath of the Wildis summed upby it ’s open - world concept and industriousness changing machinist , but in the area of storey , many fan were leave wanting more . While it was exciting to see Princess Zelda play a more predominant part , the out - of - order story itself just did n’t add up to previous game .

The stories inOcarina of Time or Twilight Princessare complex enough that musician notice new details every sentence they play . However , sinceBreath of the Wild ’s story took a back seat to game play , there just was n’t enough there to make it interesting a 2nd time through .

The Lack Of Unique Zelda-Like Items Is Even More Noticeable

TraditionalZeldagames award players with a unequalled item for most dungeons that they act . The item will often be the principal tool for solving puzzles within that dungeon , and will also give players more opportunities outside of the donjon ( like using the hookshot to make antecedently unreachable locations ) .

Breath of the Wildswitched this up by giving player Runes near the start of the game . Like dungeon item , these are the main instrument used to lick teaser within Shrines . However , since these are so much more modified and players get accession to them so early on in the game , they are n’t nearly as fun to unlock a 2nd time through .

The Shrines In Breath Of The Wild Are Even Less Satisfying

Traditional large , unique , and sometimesscaryLegend ofZeldadungeonswere supercede inBreath of the Wildby Shrines containing bite - sized mystifier or mini bosses . These bring home the bacon a variety of new way to have dangerous undertaking , and the low bodily structure of the puzzle intend that there were several unlike ways that a single puzzle could be solved .

Still , since there are so many and they tend to be prompt to finish , Shrines are typically loose to forget . In past game , Zeldafans might pick a favorite tabernacle that they enjoy beat over and over again , and they can argue with fellow fans about which is the dear . InBreath of the Wild , however , replaying Shrines is n’t nearly as fun since players are more probable to immediately forget about them , even after a 2nd sentence .

NEXT:10 Breath Of The Wild Mechanics That change The Future Of Gaming

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A  split image showing Link looking over Hyrule on the left and Hestu on the right from Breath of the Wild

The weapons menu in Zelda Breath of the Wild.

Link giving Hestu a Korok seed in Zelda  Breath of the Wild.

A picture of Link looking off in the distance at Ranch Ruins area of Zelda’s Breath of the Wild.

A tri-split image showing Link doing 3 different minigames in Zelda Breath of the Wild.

Link fighting a Lynell in Zelda Breath of the Wild

A map from The Legend of Zelda: Breath of the Wild

An enemy treasure chest from Zelda Breath of the Wild

Zelda from The Legend of Zelda Breath of the Wild.

The runes screen in Zelda Breath of the Wild.

A puzzle in a Shrine from Zelda Breath of the Wild.

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The Legend of Zelda: Breath of the Wild