It ’s been five class sinceThe Legend of Zelda : Breath of the Wildlaunched on Wii U and Nintendo Switch , where it was met with vital acclaim and became a commercial winner ( and ethnical phenomenon ) . In the years since , BOTWhas formulate its own kind of mythos , become ago - to comparison for open - earth games , and caught the adoration of many the great unwashed who may have not play aZeldagame otherwise . It can be gentle to romanticizeBreath of the Wild(although the game certainly has its detractors ) , but even from an objective standpoint , there is something masterful about its innovation and experiment .

There will likely always be debates over whetherBreath of the Wildis the bestZeldagame or one of the worst - and both arguments are rooted in the ways thatBOTWbroke aside from the series ' recipe in major elbow room . It ’s easy to throw around the term " masterpiece " merely because someone make out something , but it ’s not a title given toBOTWcasually . It ’s something that can be seen , even five year after , by see back on what makes the game so exceptional . Much like Link drift the ruins of Hyrule and stumbling uponMemories to call for inBOTW , certain memories of the biz stand out - falling off a cliff and dying about 30 seconds into enter the Great Plateau , seeing one of the three tartar flying across the sky at a space for the first clock time , or stumble up the Lord of the Mountain late at dark and bear no approximation if it was friend or foe .

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For many sports fan - this writer admit -Breath of the Wildwas all about discovery . It was soft to get straggle . There were always mountains to climb , Koroks to find , and wild horses to tame . find a new fauna to ride - bear , deer , or even a Lynel - was always a sure style to slap a smile across a actor ’s case . There was something sincerely thrill about find a new thingamabob . There were just so many thing the secret plan did n’t tell musician , and that was part of its champion . Even now , a half - 10 after its initial firing , BOTWplayers are still divulge newfangled tricks- whether it ’s through Stasis and Magnesis exploits or simply discovering a Modern way to solve an Ancient Shrine ’s puzzler .

BOTW Is All About Discovery & Experimentation

Even the cover ofBreath of the Wildpromised discovery - a great dangerous undertaking was waiting out there in this massive , open world . The pick , even now , are perhaps eternal . BOTW , as a secret plan , has two fundamental themes : breakthrough and experimentation . It ’s found in the development of the biz , but also in the style gameplay works , in the manner the world move , and in the means players must find solution on their own . It ’s not just thepuzzles chance inside Ancient Shrinesor Divine Beasts that have to be solve , but countless other problem , too : How can Link climb up that mountain without running out of stamina ? How can Link sneak past those Guardians without being obliterated ? Which focussing should Link go first ? It ’s all so open - ended , and that ’s what makesBOTWtruly wonderful .

The best individual example of this may be Eventide Island , a totally optional area where Link is strip of his weapons , gear , and belongings . The game basically tells player nothing , but they know they need to survive and should reset the shrine ’s brain-teaser . From here , there are countless way to stay on ( and die trying).BOTWhas suddenly become a desert island natural selection simulator , and while it can avowedly be frustrating at times , Eventide Island is one of the most memorable department in a game full of memorable moment . Finishing Eventide Island inBOTWfeels like its own kind of reward .

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Eventide Island capsulize those themes of uncovering and experimentation . Players must search out a mode for Link to correct the shrine ’s mystifier , and there are dozens , hundreds , perhaps even one thousand of ways to go about doing this . Unless players learn and postdate a step - by - gradation guide , it ’s almost undertake that no two solutions will play out the same . They must experiment with the tools at their garbage disposal - and if they fail , then they try again . It ’s find success in those nonstarter that ’s key .

BOTW’s Story & Characters - Five Years Later

Failure is surely a part ofBOTW ’s gameplay , but it ’s also a major aspect of its narration . Prior to the main effect of the biz , the sub fail to stop over Calamity Ganon , Hyrule falls into ruin , and Link goes into a 100 - yr slumber . But much like learning from bankruptcy to finally solve the Eventide Island teaser , Link and Zelda learn from their own shortcoming to finallybeat Calamity Ganon and hold open Hyrulein the game ’s final showdown .

Players are free to tackle Hyrule Castle and Calamity Ganon any time they want ( another part of the game ’s brain ) , but search reaps legion reinforcement - include delving intoBOTW ’s story . Voice - acting may be Modern toThe Legend of Zeldain this unveiling , but what ’s most impressive is how much these character ( many of whom are already dead ) feel so alive . Breath of the Wild ’s Four Champions- Daruk , Mipha , Revali , and Urbosa - have become a darling part of theZeldafandom . This is especially stunning give how little they in reality seem in the biz . But the developer have packed in these small moments with a large amount of character ontogenesis and personality , draw those cutscenes all the more herculean .

The history and characters are sure enough why some people light in beloved withBreath of the Wild , but after five eld , the reasons behind the game ’s longevity are still tied to those elements of discovery and experimentation .   After all these years , people are still finding fresh and creative ways to tackle puzzles and take down enemies . It ’s rarified for a game to still have secret so long after launch , and very few ever manage to successfully pull it off . Its ' why , no matter how someone may feel about the game , The Legend of Zelda : Breath of the Wildwill continue to be considered a masterpiece - five , ten , and even fifty years after its release .

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