One of the greatest aspects ofThe Legend of Zeldais its vast array of iconic fiber . Almost every entry is fulfill with its own shape of unique individuals that either aid or body of work against the role player in their dangerous undertaking , helping to make a real , tangible world in the process . More significantly , the dilemmas and challenges that certain fictional character face connect like a shot to the principal story of their respective biz , making them an priceless part of the player ’s journey .

Unfortunately , bothBreath of the Wildand its sequel , tear of the Kingdom , falter when it come to their most prominent side characters . Despite exhibit initial promise , the reference inBOTWandTOTKfail to leave a big enough impingement on the player and their journey , result in a bevy of wasted potential . The way in whichBOTWandTOTKfail to utilizeone of theZeldaseries ' strongest aspectsproves detrimental to both games ' narration , and shows the indigence for a likely third game to better on this .

The Champions & Sages Struggle To Leave An Impact

None Of The Characters Get A Chance To Shine

Upon entry , the Champions inBOTWand the Sages inTOTKare present as important characters in the narrative . While the appendage who make up either team are unlike , the purpose of the Champions and the Sages is the same : protecting Princess Zelda and save the land of Hyrule . This is most apparent in the fashion that the Champions and Sages help the player , whether that be assisting them in reaching major keep or allot a range of abilities that can be used in combat and traverse .

This smashing Legend of Zelda biz might be one of the skilful but it is almost impossible to play for those who want to complete it for themselves .

However , beyond their assistance during gameplay , the Champions and Sages have piddling influence over the tale . For model , the Champions almost exclusively make appearance during flashbacks inBOTW , which provide little context about each persona ’s significance and association with Link . Meanwhile , the personal journeys that each Sage goes through inTOTKare often sidelined to asseverate stress on the player ’s mission in conquering the temple and obtaining the Secret Stones .

Link from various zelda gamess

The Champions and many of the Sages are given major roles inHyrule Warriors : Age of Calamity , although the events of this game are not considered part of the series ' canon .

The primary consequence surrounding the execution of the Champions and Sages is how almost none of the quality are given a chance to sincerely resist out . SinceBOTWandTOTKplace less accent on narrative in favor of granting the musician a greater sense of freedom , each case ’s struggles and evolution is put on delay in club to give up the musician to take initiative . As a resultant role , the Champions and Sages struggle to have the same impact that many otherbeloved characters in theZeldaseriesachieve , as player are denied the chance to connect with them .

Each Character’s Story Had A Lot Of Promise

Characters' Stories Are Often Rushed Or Pushed Aside

What get this conclusion particularly disappointing is how the Champions ' and Sages ' stories showcase a vast amount of potential . When a member of either team is first introduced , players get a brief glimpse into that character ’s own dilemma and their battle to master them . Not only would abide by each graphic symbol ’s journey allow for a actor to better relate and connect with the Champions or Sages , but it would also compliment and tone bothBOTW ’s andTOTK ’s pith themes , resulting in a inviolable overall narrative .

The Gerudo Chief Riju is an model in either game of players being capable to see a fictional character ’s journey properly unfold . In bothBOTWandTOTK , players follow Riju as she comes to terminus with her responsibilities as a loss leader , while also struggling to take control of the lightning power she possess . Riju ’s intimate conflict regarding the gargantuan role bestow upon her is something that any musician can link with , reflect the responsibility that come with entering maturity , while only emphasize the root word of lot that echo throughout both games , making her story a major highlighting .

The character story inZeldagames are n’t simply a means of tote up more narrative element .

The Legend of Zelda’s Child and Adult Link from Ocarina of Time with the Master Sword’s forest clearing in the background.

The journey that Riju goes on duringBOTWandTOTKis emblematic of the grandness of having amply realized , complexcharacters withinZeldagames . By giving characters the outer space and chance to develop and grow during the adventure , it often serves as a reminder to the instrumentalist of the grandness of their missionand the mass they must carry through . The character news report inZeldagames are n’t simply a means of adding more story chemical element , but aid in making whatever placement the player regain themselves in feel like a real , tangible world , create a better sense of immersion overall .

Yet , the Champions and Sages are repeatedly denied the opportunity to do this . Whether it ’s Lady Mipha ’s feelings towards Link induce little importance inBOTW , or Tulin ’s initial foolhardiness being easily resolved inTOTK , the characters ' journey are often hasten or labor aside , deny the instrumentalist a chance to really link up with them . It not only prevent these character from having the same impact and relatability as other iconicZeldacharacters , but it preventsBOTWandTOTKfrom fully immersing the player in their version of Hyrule .

How A Third Game Could Do Its Characters Justice

The Characters Deserve To Have More Complete Narratives

If a potential third gameset forthwith afterTOTKis released , it ’s clear-cut that a different approach need to be taken for its own cast of characters of major type . One major way this can be accomplished is just by giving these character reference more meter in the spotlight , earmark them to go through their own journeys and overcome their own struggles . In doing so , the character are able to become fully realized individuals , with their own desires and dubiousness that a musician can colligate with in the same way so many pastZeldacharacters have achieved .

The Legend of Zelda once introduce an unbelievable twist into its official timeline , but the dealership would not benefit from a repeat of this .

Moreover , the characters would profit from ingest their personal journey be better incorporated into the overarching narrative . Riju ’s ability to fulfill the role contribute upon her is not just a compelling story on its own , butfeeds like a shot into Link ’s journeying throughoutBOTWandTOTK , as he satisfy his own fate to become the hero of Hyrule . By good incorporating characters into the master narrative , it not only apply them ample opportunity to strike , but only tone the themes and messaging that the secret plan is attempt to transmit .

DOOM The Dark Ages doom slayer with a book with weapons

WhileBOTWandTOTKstrove to grant the player more freedom in their coming , it came at the toll of one of theZeldaseries ' solid aspects . Well - grow characters inThe Legend of Zeldagames are all important in creating that sensation of immersion that the series is sleep with for , and the lack of fourth dimension granted to the Champions or the Sages ultimately hamperedBOTW ’s andTOTK ’s own attempts at engrossing the player . If a direct sequel toTOTKdoes issue forth to realization , more time and centering should be place into giving its cast of characters the aid they deserve .

Purah from Tears of the Kingdom stands at the center as Riju and Tulin are in the background equipped with their signature weapons.

Custom Image by Katarina Cimbaljevic

Princes Zelda and Breath of the Wild’s five Champions standing in a wooded, mountainous area side-by-side; from left to right: Revali, Urbosa, Mipha, Link, Zelda, and Daruk.

An image of Tulin, Riju, Sidon, and Yunobo, the main four sages of Zelda Tears of the Kingdom

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The Legend of Zelda

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