The Legend of Zelda : breathing time of the Wildis considered by   many to be one of the gravid biz ever released , but that does n’t mean it ’s perfect , and it ’s still obtain its share of issues thatBOTW 2(or whatever the sequel comes to be called ) could fix . None of the flaws found in the original game hamper the experience too importantly , but there ’s still elbow room for improvement   in the next iteration of Link ’s wonderful adventure .

Thesequel toBreath of the Wild , which is yet to be given an official name , is purportedly still on track to release next year , and for fans of the series , the sacking ca n’t come soon enough .   Outside of the odd trailer point earlier this yr at E3 , very fiddling is do it of the upcoming game , but that has n’t discontinue rooter from speculating on Link ’s next field day . Even the brief trailer teases some exciting fresh features , such as an increased focus on melody traverse , and new iterations of the monster found in the first secret plan .

Related : What Zelda ’s Game Awards Absence Could stand for For BOTW 2 Release Date

Naoe from Assassin’s Creed Shadows with the game’s map to her left and gameplay to her right.

But as exciting as these newfangled feature are ,   the affair that will be most good forBOTW 2will be improve upon the few areas where the first game did fall short . While not every player will find all the game ’s flaw to be the same ( or the same level of rigour ) , there are a few illustrious standouts that many players - and especially longtime devotee of the series - might be able to concord on .

Breath Of The Wild’s Lack Of Traditional Dungeons Should Be Fixed For BOTW 2

Thelack of traditionalZelda - style dungeonsis often the first thing that comes up when player are asked about theirBOTWcomplaints .   One of the main appeals of theZeldaseries is exploring the dungeons that each biz has to offer and becoming enchant with the unique and imaginative intent of almost all of them . Even some of the most criticized dungeons of the serial ( Ocarina of Time’sWater Temple )   still manage to experience distinctly different from the relief of the game and give the player fundamentally a brand new mini - world to explore .

BOTWcompletely drops the clod in this respect . For starters , it only has four master dungeons . This is n’t inherently a problem on its own , asMajora ’s Maskalso only has four primary dungeons , but the difference is that   they ’re some of the dependable in the entire series , while all ofBOTW ’s sense exactly the same . Rather than allow for the player to search more traditional dungeon , BOTWsees Link   explore   the four divine beasts or else . Despite looking different on the outside , all four beasts palpate exactly the same to explore , as they all boast the same futuristic , mechanically skillful aesthetic , and all partake in the same gimmick of requiring the player to careen and move the beast to open up young areas .

This is a massive step - down from the creativity of standardZeldadungeons and looks especially glaring when compare to the late departure ofSkyward Sword HD , which despite its fault , features some of the best dungeons in theZeldaseries . BOTWtries to correct for its uninspiring Divine savage with its120 shrine , which are basically mini - dungeonsscattered across the world , but many of those are equally as flavorless , and all 120 once again portion out the precise same aesthetic .

Arthur Morgan, V, and Link over a blurred Elden Ring Background

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fortuitously , this is a fairly easy hole for the subsequence . IfBOTW 2can bump a way to incorporate even just a fistful of traditional dungeon , it would straightaway set one of the grown defect of its predecessor . BOTW 2could even keep its shrine , as the law of similarity of all of them would be much more forgivable if supplemented with just four or five traditional dungeons .

BOTW 2 Should Fix Breath Of The Wild’s Unimaginative Boss Fights

This is a very interchangeable charge to the want of variety found inBOTW ’s Divine brute , but the game ’s   boss fight are an even more egregious exercise of want of creativity . TheZeldaseries is known for its iconic party boss crusade just as much as its dungeons , and unluckily , none ofBOTW ’s genus Bos fights stand out in any way whatsoever . Rather than give players the chance to confront off against alone and memorable creatures such asThe Wind Waker ’s   massive armored bug   GohmaorSkyward Sword ’s six - armed robot Koloktos , BOTWplayers are rather stand by with fundamentally four iterations of the same boss in Windblight Ganon , Thunderblight Ganon , Fireblight Ganon , and Waterblight Ganon . The four bosses all have more or less unlike move - sets and weaknesses , but they all look and behave very similarly . Even the most dedicatedBOTWplayers would in all probability struggle to order the four apart .

Fortunately , ifBOTW 2addressees the first game ’s keep problem this is an issue that would probably be naturally fixed as well . Taking the player to more traditional - style arena   such as a vent of some form or a classicZeldaelemental - theme synagogue , would of course enter the door to the biz produce a honcho within the unparalleled aesthetic of say dungeon as well . More variety in the game ’s bosses would instantaneously facilitate elevateBOTW 2up a notch or two .

BOTW’s Boring Towns & Settlements Can Be Improved In Breath Of The Wild 2

Another detriment ofBOTWis that all of its towns and settlements feel similarly dull and lack the keep of many other town look in the series . Part of this is due to excogitation , of course , sinceBOTWtakes station in what is essentially a post - apocalyptic   world it name good sense that there would n’t be any bustling cities around , but that does n’t change the fact that those city are still lose . serial publication staple likeThe Wind Waker ’s Windfall Island orMajora ’s Mask ’s Clock Townfeel bustling and live , full of citizens kick the bucket about their day-after-day lives , as well as   heap of bodily function to partake in . The towns inBOTWstill feel authentic , but they also feel somewhat empty compared to other settlements in the series . Even ifBOTWwanted to nullify bustling settlement to abide in line with the bleak step of the game , it still would be skillful to have a few more mini - games and activity to enter in in the universe ’s cities .

Related : BOTW : Is Finishing Tarrey Town Worth it ?

fortuitously , BOTW 2can prepare this trouble while still staying in line with the biz ’s narration . SinceBOTW 2takes place after Link has vote down Calamity Ganon , perhaps a cardinal part of the secret plan is rebuilding Castle Town . This could work similarly to how the instrumentalist was able to build Tarrey Town in the first game , only this time Castle Town has the electric potential to become a full - on bustling urban center , rather than what was essentially a glorified cul - de - sac in Tarrey Town . One monumental city in Castle Town and the same amount of smaller settlements scattered across Hyrule would probably be enough to rectify this issue , and would give the player a satisfying hub to return to over the class of their risky venture .

Maelle and Lune for 10 secrets list

Breath Of The Wild’s Sequel Should Skip Weapon Durability

The manipulation ofweapon lastingness inBOTWis one of the game ’s most divisive topics . Many fans stick out the mechanic , praising the way that the game ’s forever intermit weapons force the player to mix up their playstyle and be creative , while other fans bemoan the deficiency of lasting weapons and point , claim that it ruin the overall sentiency of progression of the adventure . luckily , there ’s a way to happen upon a good balance and make both camps happy . BOTW 2could continue to implement a weapon strength organization but could give player a way to build up certain weapons so they do n’t break . Perhaps after renovating Castle Town to a sealed level , a blacksmith could set up shop who could be pay in Rupees to strengthen weapon so the player can have them evermore .

Now , of form , some people might say a system like this trivialize the enduringness system as a whole since players could just gird their favorite weapons and never use anything else , but there ’s a way around this too . Perhaps the blacksmith does n’t become useable until later inBOTW 2 , and even then his prices to fortify artillery are extremely expensive , particularly for the rarer drops . This could force players to still commute up their weapons throughout the main adventure , and could also give them something to grind toward in the post - game whenRupees are more plentiful inZelda secret plan . A organization like this could in all probability appease both groups of fans , and aid fix one of the most divisive issue in the first game .

Breath Of The Wild 2 Could Balance BOTW’s Difficulty More Easily

When the musician first steps into the world ofBOTW , it ’s actually fairly difficult . Link only has 3 hearts at the beginning of his dangerous undertaking , and the plot ’s heart-to-heart - ended nature makes it very easy to wander into an area with much tougher foe that can pass over Link out straight off . However , once the player gather their bearings and defecate some progress in their escapade the game becomes almost ludicrously easy . The master ground for this isBOTW ’s cooking arrangement .

radio link can make a variety of unlike smasher throughout his adventure , all   of   which offer different effect run from health or toughness replenishment   to snipe or Department of Defense or speed boosts . At face value this is a pretty cool system that incentivizes the thespian to fully explore the humans and gather all form of material . However , it ’s also incredibly easy to take reward of , which essentially kills the trouble curve of the game . Once the player memorize some good recipe , it ’s easy to ingurgitate Link ’s sack with all sorts of dissimilar dishes that not only completely replenish his HP , but also give him an advantage against any opposition he might come across . The most humiliated part of the system , though , is that the player can reach the inventory at any given moment , and poppycock Link ’s face with as many dishes as they need , thus being able to replenish his entire H.P. or stamen legal profession at any given moment . This effectively kill any challenge in the secret plan , since as long as Link has his pouch full of foodeven Hyrule ’s   tough Lynelsare no longer all that intimidating .

Related : Zelda BOTW : How to Get the Master Cycle Zero ( Champion ’s Ballad DLC )

How BOTW 2 Should Fix BOTW’s Weapon Durability

BOTW 2could easily fix this problem with just one or two tweaks . For one , the game could make it so Link is only able to wipe out alfresco of fight . This might make the game toochallenging though , so that might be best reserved for a Hard manner . A well solution would be impart Link some variety of hunger gauge , where he is only able to eat a certain amount of food at any hand interval . This would keep   the preparation organisation from the first biz intact , while also allowing the sequel to have a proper difficulty curvature .

BOTW 2 Could Make Breath Of The Wild’s Story Even Better

breathing spell of the Wildtried to put an accent on narrative ( it was even the firstZeldagame to have voice acting ) but it   just   did n’t quite stick the landing on it . While many of its cutscenes are   well done and its voice act solid for the most part , many of the scenes lacked any aroused punch because of the nature of the taradiddle . InBOTWthe player first take restraint of Link after he wakes up from a 100 - twelvemonth slumber and then the majority of the story is tell through flashbacks asLink regains his memoriesover the course of action of the adventure . The job with this is no matter how emotional some of those cutscenes are the emotion is still stretch by the fact the musician is ascertain events that already happened 100 years in the past . It ’s much harder to get emotionally invested in a story when the player already sleep together how the events portrayed in those cutscenes are last to in the end finish .

This is another problem that should be easily remedied in the subsequence . Assuming Link is n’t put to sleep again , and there is n’t another 100 - twelvemonth time jump , most ofBOTW 2 ’s storey and cutscenes should toy out in the nowadays rather than the past times . This change on its own should make it easy for the participant to get emotionally invested in the story , and as long as it continue the quality and presentation of the first secret plan ’s cutscenes , should make a much more emotional and compelling experience for the player .

The Legend of Zelda : Breath of the Wildis a fantastical   game , but there ’s still room for the subsequence to be even good . If the upcoming game can address any of the flaws of the first   rubric ,   thenBOTW 2has the potential to be even more special than   its predecessor .

Images of Zelda BOTW Divine Beasts Vah Rudania, Vah Naboris, Vah Ruta, and Vah Medoh side-by-side.

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Waterblight Ganon prepares for battle.

Link arrives in Breath of the Wild’s completed Tarrey Town, shot from behind of him looking at the town

Breath of the Wild BOTW Tricks Master Sword Master Cycle

botw link cooking

Breath of the Wild’s Champion Abilities can be repurposed for the Zelda sequel.

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The Legend of Zelda