TheDungeons & Dragons2024 Player ’s Handbookintroduced new way of categorizing the exploit available to player characters . Feats , which grant some power or inactive buff that work independently of the character ’s class , are now separated into general , origin , and contend style feats , as well as epic blessing . These new class have level and stat requirements that were not present in the 2014 reading of the TTRPG and change the manner that player work up their type . This is primarily due toall character reference now getting an pedigree feat at level one .

Each character gets an rootage feat square up by their background , which connects in some way to the character ’s premature experience and fix each actor character more distinct . There are ten origin feats to take from tie to the sixteen character backgrounds , ranging in public utility and military strength . thespian may wonder which of these feats could be believe the safe or most herculean for certain character builds , and which options are well avoided .

10Musician Has Its Uses, But Is More Limited Than Other Options

A Lackluster Performance From This Feat

The musician feat give players the ability to use instruments and melodious mightiness to inspire their allies . They gain proficiency with three musical instrument of their choice , and upon completing a short or retentive relief , can perform a song that gives friend heroic inspiration . expansive inhalation get players prefer to re - vagabond a d20 tab after make it , and is quite useful .

alas , many parts of this feat conflict with the skills that characters will already be capable to getin other ways . Of course , bard already get instrument technique , making half of this feat almost useless for them . And humans already get desperate inspiration at the closing of each long rest . There are cases where this will be a skillful exploit , especially if non - bards just desire to be able-bodied to toy instruments , but its posture is set give how comfortable it is to emulate its effects .

9Alert Suffers From Comparison To Its Predeccesor

A Feat Players May Want To Sleep On

alerting is a tragedy , given how much worse it is than its 2014 adaptation . The old exploit granted a +5 bonus to initiative and immunity to being surprised . Now , warning signal grant reference an initiative fillip adequate to their proficiency incentive , and allows them to swap opening move with a willing friend at the start of combat .

While the surprised condition used to in effect take a creature ’s round aside , it now only inflicts disadvantage on initiative rolls .

The incentive to enterprise will be lower than it once was for almost the intact prison term a player is using a eccentric , until they reach very in high spirits degree . The red of surprisal immunityis a big dealas well , though with the newfangled rules around surprisal making it much less deadly , even that would n’t save this feat . And as for opening move swapping , while there are some niche circumstances when it could be handy , letting players hold their turn to go after one another is already something a lot of DMs allow for by nonpayment .

A bard playing a stringed instrument and manipulating a kobold in D&D 2024 Player’s Handbook art.

8Savage Attacker Is Often More Trouble Than It’s Worth

A Buff To Damage Rolls That Can Bog Down Combat

Saavge attacker sound like a great exploit for warriorlike characters , but often ends up letting them down . The effort works fundamentally the same as it once did in the2014 PHB.When the player rolls impairment for a weapon attack , they can take to re - ramble the die for one flack per turn and take whichever result they want , almost always whichever is gamy . In theory , this buffs how much damage characters like paladin and rascal can be doing on their crook .

Feats are a fun way to zest up characters in Dungeons & Dragons , and the 2024 Player ’s Handbook offers a lot of pick across several categories .

But in practice , the damage increase from this exploit leaves a lot to be desire . The factit can only be used once per turnmeans you are often re - rolling just one dice , a 1d8 for a longsword , for illustration . If players roll a 1 on the dice , there ’s a expert chance they ’ll increase their hurt by 2 or 3 by re - rolling . But on gamey initial rolls , the odds of the 2nd roll being the same or gamey than the first cliff quickly . This is a feat that gets bad at higher levels , as well , as martial characters get extra plan of attack , and wo n’t want to slow down combat just for a possible 1 or 2 point damage increase .

A Monk from Dungeons and Dragons in MTG art.

7Crafter Presents Some Unique Options For Creative Players

Those Missing The Artificer Should Give This Feat A Try

craftsman is not a good feat for min - maxxers or optimized chassis . What it is great for isexpanding on the choice players have in damage of equipmentand render clever role player some originative ways to use their creature . The feat gives characters three raw cock proficiencies and the ability to habituate those puppet to craft sealed items during a long respite .

While the craftsman did not receive updated rule like the other classes in the2024 Player ’s Handbook , it is still compatible with those other classes with its existing rules . Whether the artificer will receive an update for the unexampled rules is unknown .

The items are all mundane , like ladder , torch , and clubs , butcareful thinking could countenance player plan out ways to utilise this hooey to great upshot . The item settle apart after a day , so they wo n’t last forever , but this cave in players an easy way to temporarily get some gear mechanism they are short on . The exploit also comes with a20 % deduction on bribe nonmagical items , but the usefulness of that will be heavy hooked on the drive setting .

Githyanki Dragon Rider Dungeons & Dragons

6Skilled Is As Helpful As It Is Bland

Nothing Too Exciting, But Powerful Nonetheless

The skillful feat is very straightforward , giving player three unexampled skill and/or tool proficienciesfor their theatrical role . Skill checks are in all likelihood the most unwashed type of check inD&D , and get some better checks is always a serious matter . But this exploit just feel boring in comparison to some of the other options , which allot new actions or ways to habituate skill .

For a character that wants to focus on being a diddly of all trades , or wholacks a particular proficiencythey want , this exploit can fulfill that need . While this effort is bland , it will always be at least somewhat helpfulfor any player to take . One more issue here , however , is that , from background signal to family alternative to even certain spells , there are a lot of way to advance acquisition tab that do n’t demand a feat . Because of that , this option feels somewhat irrigate down .

5Tavern Brawler Provides Great Buffs For Certain Builds

This Feat Is Not For Everyone, But Definitely Makes A Difference

Tavern Brawler is a really fun feat that is great ( and almost required ) for any unarmed figure , monk or not . The monastic is , of course , the most pop pick for players give way unarmed , but this feat makes using other classes with that build viable . It lets characters portion out 1d4 + force bludgeoning damage with unarmed strikes , and re - roll unarmed strike hurt if it is a one .

Thelonious Sphere Monk are a very polarizing division in 5e due to the ki system of rules and subclass , but that does n’t mean there are n’t big builds for them .

That first part of the exploit does n’t avail monks , but the second part definitely does . With small damage dice for their attack , monks will likely wheel a bunch of one , and re - rolling those will almost always improve damage yield . But that ’s not all tavern brawler does : it gives characters improvised weapon system proficiency andlets them press enemies with an unarmed strike while still hurting them . Improvised artillery are a whole can of dirt ball that will count on your DMs style for their usefulness , but moving foeman around is always powerful .

A Circle of Stars D&D druid, wearing an antler-like headpiece and casting magic with a green aura in one hand.

4Healer Sees Minor Improvements From Its 2014 Inspiration

A Good Support Option For Any Character

The healer effort is beneficial for a support character to take , but even better for a non - support persona to take . It gives players options for healing and saving their company extremity without charming or spell slot use . The feat letscharacters use a healer ’s kit and one of an ally ’s strike dice to let that ally recuperate a few attain points . what is more , characters with this exploit re - roll ones on heal die when healing themselves or another puppet , which means they will rarely heal for the minimum amount .

The change made to this feat from its 2014 version are great . In that translation , wight could n’t benefit from the healing more than once per short rest . Now , the only limit is how many hit dice they want to use . And there - roll feature mean this feat is also good for characters thatalready have healing spells , since it will slightly buff the amount that they mend by .

3Lucky Is Still Great, Even With A Debuff

Influence The Luck Of The Game

Many veteran player ofD&Dlikely know that lucky was one of the most broken feats in the game . And luckily , the feat has received some downgrades in this newPHB . Those changes did not interchange the fact that it is one of the most powerful exploit players can take . The exploit yield characters " portion points , " which they can expend to put on advantage on a d20 check they make or give an foe disadvantage on an attack roll .

D&D has a wide of the mark range of effort for players to pick from . Harmless skills can be sinewy plugger when paired with the right character ’s plus list .

The sure-enough version of lucky let player choose to re - roll after seeing the initial termination , which was more powerful . But this Modern version still allows instrumentalist to castrate the luck of the biz ’s die rolls , one of its most important aspects . Plus , the number of luck point they get ordered series with their technique bonus , which means many part will eventually surpass the 3 fortune point limit of the original feat .

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2Tough Buffs Up Any Character Who Needs More Durability

You Can Never Go Wrong With Extra Health

Tough is another simple feat , which concede a potent inactive buff . participant gain two strike points for each level they already have , and continue to gain an extra two at every degree - up . With this yellowish brown , characters can speedily outpace the average hit item utmost of their class at any given level , especially class with smaller hit dice .

Tough is great for survivability , and gives players a peck more of a margin of errorbefore they suffer their character . Much like skillful , it is a minuscule bland in that it does not give the player anything to do actively . Buttough is a exploit that will be helpful in any situation , no matter the character ’s course of study , source , or the campaign they are in . It is always just to have more slay point than less .

1Magic Initiate Lets Anyone Experiment With Spellcasting

A Great Feat For Casters And Martials Alike

Magic initiate is a feat with a great deal of versatility in its own right , lettingplayers choose one of the spellcasting socio-economic class ’s charm lists to gain some magic powers from . Players pluck a list and get two cantrips from it , as well as one first - stage spell . They use the power score that the form they took the spells from would use , and they can vomit up the first - tier spell once per Clarence Day without using a expansion slot .

The different backgrounds in the2024 Player ’s Handbookspecify which class the player needs to take spells from . For instance , the salvia much choose the wizard list .

This feat is awesome , and opens up so many option forDungeons & Dragonsplayers to choose from . Martial classes can get a taste of magic from this feat , as well as a while like shield , and caster can get a spot more versatility for choosing their spells . The new rendering of this feat also adds some great change to its pattern . The first - level charm chosen can be swapped out for another from the same list at each level up , meaning player can experiment with different choices , and they can use existing spell slots to hurtle that spell as well .

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