The Legend of Zelda: Breath of the Wild
immortal Fenyx Risingis the late open - world adventure from Ubisoft , take players to a colored world ofGreek Mythology . It certainly bears similarities to Ubisoft ’s other big dealership , Assassin ’s Creed , but with a plenty more tongue - in - cheek mood .
Of course , there ’s a bigger equivalence to draw withImmortalsandBreath of the Wild , as the two have been put against each other ever since Ubisoft ’s annunciation . It ’s easy to see why , asImmortals Fenyx Risinghas clearly drawn inspiration from Nintendo ’s massive open - reality title .
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There are a riches of law of similarity betweenBreath of the Wildand Immortals , from the general aesthetical to the master gameplay closed circuit . Here ’s everything thatImmortals Fenyx Risingcopies fromThe Legend of Zelda : Breath of the Wild .
A Massive World With Different Regions
Breath of the Wild’sworld was split up into eight dissimilar regions , most of which sported discrete biome . Immortalsstructures its world exactly the same , with seven different biomes that split up the world , each of which represents the kingdom of a different Greek god . At the centre of the world is the Gates of Tartoros lap by malevolent red energy , just like Hyrule Castle inBreath of the Wild . The two worlds are obviously different in terms of basic layout and design , but it ’s clear thatImmortalstook brainchild from the wayBreath of the Wildset up itsopen - world .
Far Sight and Unveiling the Map
While it ’s not precisely likeBreath of the Wild , Immortalsuses a very similar organization to murder the fogginess of war and highlight point of interest group . InBreath of the Wildplayers need to go up tower dust throughout the existence , and at the top , they ’ll reveal a part of the map . From there , players can use the Sheikah Slate to highlight points of stake and mark them on the map . Immortalsworks similarly as actor need to wax statue that let them remove the haze of war , althoughAssassin ’s Creeddoes something standardised . An ability prognosticate Far Sight Army of the Righteous players highlight all the point of involvement , but they can use it at any fourth dimension .
Daedalus' Wings and Climbing Stamina
There ’s a lot of gliding that happens inBreath of the Wild , andImmortalstook that to heart . The item Daedalus ' Wings works on the nose like the paraglider inBreath of the Wild , letting player cross the world quicker by jumping off of heights and gliding long distance . Immortalstakes more than one page from Zelda with traverse , as climbing works the same as well . Players can climb nigh any object inImmortalsbut a stamina caliber dictates how longsighted players can grip . Stamina can be upgraded by collecting Zeus ' Lightning Bolts , likewise to how Goddess Orbs puzzle out inBreath of the Wild .
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Physics-Based Puzzles
One of the giving instauration ofBreath of the Wildwas the brilliant physics - based puzzlesthat made up the secret plan . Runes like Magnesis and Cryonius added a huge amount of diversity and puzzler were dynamic , oftentimes not having one solution . Physics - establish puzzles also make up a enceinte amount ofImmortal’sgameplay , and Fenyx has abilities like Herakles ' Strength that get them telepathically rise and move particular . Just like withBreath of the Wild , players should go intoImmortalsexpecting to encounter a lot of puzzles .
Vaults are Basically BOTW’s Shrines
To go along with a large focus on puzzle - resolution , Immortalshas over 60 Vaults scattered throughout the reality . These vault comprise a series of platforming and/or combat challenge , with valuable reinforcement at the end . The Vaults serve the same function asBreath of the Wild’sshrines , even if the depicted object in them is dissimilar .
Mounts and Taming Wild Horses
While it might be easier to glide around the public ofImmortals , the plot also features tons of different mounts . Fenyx can domesticate a variety show of unlike horses and mounts , including the mythic Pegasus . Again , this works almost precisely likeBreath of the Wild , as Fenyx has to sneak up on a knight and storm it to tame it .
Mini-Bosses Scattered Throughout the World
breathing place of the Wilddidn’t feature traditional dungeonslike other Zelda games , and only sport a smattering of right boss fights . What it did feature , however , was a diversity of brawny enemy that worked as minibosses , like Hinox and Lynels . Immortalsdoes have traditional bosses , but it also has minibosses scattered throughout the earth , which are typically just powered - up reading of steady enemies . LikeBreath of the Wild , this adds a moment more risk as player are wander about the Greek worldly concern .
Immortals : Fenyx Risingis currently available on PC , Nintendo Switch , PS4 , PS5 , Xbox One , Xbox Series X , and Google Stadia .
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