The Legend of Zelda: Tears of the Kingdom

The placement ofThe Legend of Zelda : rent of the KingdomandBreath of the Wildhave been litigious topics since the waiver of both games , but a new official timeline from Nintendo provides an unexpected answer . With their opened - creation , nonlinear plan of attack to gameplay and geographic expedition , BOTWandTOTKwere monolithic divergence from theZeldagames that precede them , giving them a unique stead in the serial — and even outside of gameplay , division of the games ' lore have made them hard for fans to fit into a continuousZeldatimeline .

While mostZeldagames are implicitly designed as standalone games first and first , they can also mostly fit together in a generaltimeline of events , with fans having assemble together an unofficial sequence well before Nintendo formally established a timeline for the series in 2011’sHyrule Historia . However , bothBreath of the Wildand its unmediated continuation , rent of the Kingdom , have been troublesome to fit out into a timeline , owe to details likeBOTWreferencing events in different tear timelinesand the introduction of the ancient civilization of the Zonai .

The Legend of Zelda timeline is already pervert , but the release of Tears of the Kingdom testify that it ’s really meaningless in the end .

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Nintendo Confirms The Placement Of BOTW And TOTK On The Timeline

New Official Zelda Timeline Separates BOTW And TOTK From The Rest Of The Series

However , the Nintendo Live 2024 effect held in Sydney , as usher by@Wario64 on X , has unveil a new prescribed timeline for theZeldafranchise , showing bothBreath of the WildandTears of the Kingdomas separate from the rest of the timeline . While this is consistent with the games themselves , as neitherBOTWnorTOTKfit neatly into what was established beforehand , it does directly contradict the previous most popular way of submit them with the timeline , which put them an super prospicient amount of fourth dimension after the previous game .

Previously , any discussions of a unifiedZeldatimeline would seek to site all the games in a unmarried timeline , piecing together small point and references across the games to localize them in sequence with each other . In some cases , this did moderate to splits in the timeline , such as the " Adult " and " nestling " timeline afterOcarina of Time , which were first pieced together by fans and then later on confirmed by Nintendo , but there was still a generally established succession that most secret plan could fit into .

Previously , because of the diminished book of facts made inBOTWto different parts of the timeline , and the thrive backstory of the Zonai inTOTK , the most popular theory placed both biz at the very terminal of the timeline , possibly even representing a " convergence " of the split timeline . With the reveal that both game are essentially in their own " rebooted " timeline , though , any hints or references to otherZeldagames necessitate to be look at in a new light .

Art of Link from Breath of the Wild and Tears of the Kingdom, with a blurred landscape in the background.

tear of the Kigndom ignore one of the good idea to emerge from Breath of the Wild by not implementing a similar feature film as part of a DLC package .

The Separate Timeline Could Mark A New Approach For Zelda

More Zelda Games After TOTK Could Take Place In Completely Distinct Timelines

Moreover , the introduction of the new timeline does have some implications for the hereafter of theZeldaseries — while it ’s comparatively clear that Nintendo prioritizesZeldagames as standalone experiences first and pieces of a continuous narration secondment , the separate timeline ofBOTWandTOTKset a precedent for next games to disregard the established timeline entirely . The upcomingEchoes of Wisdom , or another open - worldZelda , for example , could be designed without consider their situation on the timeline at all .

And , while thetimeline is fairly popular amongZeldaenthusiasts , it could be a good move to give future games as much breathing room as potential . The timeline already factors very little into each individualZeldagame , practically none of which require knowledge of the others , so allow future games to disregard the need to have any form of persistence for the timeline could make for better individual game and stories . BOTWandTOTKwere already unenviable fit for the conventional timeline , so branch them from it is a move that makes sense .

The ruins of the Zonai seen in The Legend of Zelda : Tears of the Kingdom and Breath of the Wild put up subtle connections to classic franchise lore .

A screenshot from Tears of the Kingdom’s opening cutscenes, showing Zelda holding a torch next to Link as they both look offscreen to the right.

Currently , it ’s unknown if the exclusively disjoined timeline ofBOTWandTOTKis indicative of a novel direction for the serial , or just a unparalleled context for the two most recent games — and while the breakup does make some mother wit , it also forthwith contradicts the most predominant theory regarding the location of both game on theZeldatimeline . at long last , only meter will state if the next mainlineZelda , following up onThe Legend of Zelda : crying of the Kingdom , either directly or indirectly , will dilate on Nintendo ’s manipulation of the unifiedZeldatimeline .

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The Legend of Zelda: Tears of the Kingdom’s Link with a blurred image of a Lynel in the background.

Zelda: Tears of the Kingdom the Light Dragon with Link Getting the Master Sword on its Back

Art of the Zonai King Rauru in front of the Typhlo Ruins in The Legend of Zelda: Tears of the Kingdom​​​​​​​.

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The Legend of Zelda: Tears of the Kingdom

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