It is almost a tradition for games in theLegend of Zeldaseries to have at least one overarching gimmick that forthwith makes it recognizable . For deterrent example , one simply could not imagineOracle of Seasonswithout the ability to change season on the fly , orThe Wind Wakerwithout its titular nothingness - controlling point . And withBreath of the Wild 2set to be released next year , it only seems fair to wonder what whatsis may appear once the game is release .

One could argue that the originalBreath of the Wildused multiple gimmick , such as preparation and the Sheikah Slate , and both of those worked phenomenally . However , not all gimmicks in the serial are created equal . Some feel pointless or bothersome , and in the bad shell , one could even consider them to be one of the secret plan ’s bigger weaknesses . While upheaval and ballyhoo for the new biz are good , it is also worth see back on old endeavour at innovation that did not quite exploit out the way Nintendo may have wanted them to . Many of them belike go good on paper , but not all ideas translate successfully into reality andBOTW 2should head off them .

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A character holding a trunk in art from Eberron: Forge of the Artificer

TheZeldagames are still largely some of Nintendo ’s greatest offer , but even they have their missteps . The biggest sins that a widget can put are being obstructive , out of spot , and simply not enjoyable , and each of the gimmicks number here is guilty of at least one of these problem . Hopefully , rather than an inspiration , they will serve as a word of advice to developers , making sure they sleep with to essay something at bottom and out beforeadding it toBreath of the Wild 2 .

Majora’s Mask’s 72-Hour Timer: Shouldn’t Reappear In BOTW 2

The Legend of Zelda : Majora ’s Maskis one of the two Nintendo 64 entry in the dealership that has continued to receive high-pitched praise through the years .   However , althoughMajora ’s Maskand its queerness are beloved , it has a major downside in the shape of its unvarying timekeeper . In the game , Link has 72 hours to stop the moon from crashing into Termina and destroy everything .   This is actually a time point of accumulation imposed during gameplay , although thankfully the plot will not end once it has glide by . Rather , Link will be send back to 6:00 A.M. on the first day for attempt to keep the humankind once more .

Although this may voice helpful , it is much more of a bother than it sounds . run back in meter will get Link to lose many of the items and Rupees that he is carrying , draw them to be collected again . In addition , any active quests , be they sidequests or part of the independent story , will have their advance erased , forcing you to start   from lettuce after being transmit back . For these reason , going back in time inMajora ’s Maskcan be painful . To make affair worse , the 72 - hour time terminal point match to about 54 minute in real time , so Link will be beam back and recede progress after less than an hour of gameplay without fail .

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Player and cat pet standing in the Elderwood zone of Palia

The time limit inMajora ’s Maskproves that forcing time limits that squeeze an full game is not well design , and can only lead to frustration . While the game is still a classic , its main gimmick is the bad problem that most players see with it . If Nintendo wishes to impose a time limit on Link once more inBOTW 2 , hopefully , it will leave it as part of the background , rather than using it to   force players to rush through their missions .

The Wind Waker’s Sailing Is A Gimmick That BOTW 2 Shouldn’t Repeat

The Legend of Zelda : The Wind Wakerbeganas a deep controversial plot due to its bright , cartoonish computer graphic , but it eventually became respected as a brilliantZeldagame due to its excellent story and gameplay . However , there is one prospect that has yet to receive such praise , and that is the sailing shop mechanic . And much like the time limit inMajora ’s Mask , it is an payoff that is present for almost the entire game .

In monastic order to travel from island to island , Link must sail across the sea . This may not vocalize too bad , because most islands are alone in some way and supply ample opportunities to explore more of the humankind . However , the vast surface area of waterbetweenWind Waker’sislandshad almost nothing interesting to extend . Occasionally Link would encounter a sea monster to fight , and there is one instance of a mini - brag engagement to realise a utile teleportation spell , but that ’s about it . The glide did little more than plod out the plot ’s runtime with flavorless , uninteresting travel between region . Although the first time players go down out to sea is exciting as the world opens up , it get old much faster than expected .

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Zelda And Link Slate

With Eiji Aonuma stating thatBOTW2will feature the sky of Hyruleas well as the land , one has to marvel how such an idea will be enforce . While one potential account is that Link ’s paraglider will get to see even more use than before , it is altogether potential that it could be bode a new means of transit , such as an dirigible . Whatever the programme is to have Link traverse the skies , hopefully they will be more lively than the seas ofWind Waker .

Breath Of The Wild’s Weapons Durability Has No Place In BOTW 2

As mentioned previously , The Legend of Zelda : intimation of the Wildhad some excellent gimmicks , but there is one that absolutely does not need to number back . In the firstBreath of the Wild , Link can practice a wide variety of arm , not just swords .   This is a Brobdingnagian expanding upon of fight for the serial publication and give player plenty of opportunities to prove new scrap styles . However , BOTW’sweapons have one major downside : With the exception of the series backbone Master Sword , every individual weapon in the game break after   a certain amount of use . Weapon strength inBOTW 2should absolutely be fixed or simply removed .

The wide array of arm was design for players to try out with , but the artillery being breakable lead up encouraging the opposite . Players may pick up strong or unique weapons , but they will rarely employ them out of concern of fracture them , so instead , they continue to apply frail arm scavenged from enemies . To make matters bad , Link has a limited stocktaking for weapons and buckler , so   players are very likely to run out of room because   their armory is either filled with junk weapons or a   multifariousness ofBOTW’smore interesting   weaponsthey have n’t used out of fear .

Having a wide variety of weapons for Link to utilise is an excellent thought that should be bring back , but the weapon breaking so easy is a auto-mechanic good leave in the past . alternatively , the player having the selection to trade or discard weapons when they are no longer necessary should be the method acting used to control their inventory size of it . That agency , the player will have more control over their stocktaking , as well as a better opportunity to figure out which weapon expressive style they like the expert . Then , they can gladly have connection   scrap however they like   without worrying aboutbreaking their weapon halfway through a fighting .

Majora’s Mask Clock

breathing spell of the Wild 2has all of the potential to be an incredible game , and Nintendo surely has a few new ideas prepared for it . Hopefully , whatever Nintendo has in store will tot to the experience in a way that has n’t been seen   before in the dealership , and in a better way than any of the aforementionedLegend of Zeldagimmicks .

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Link riding in the King of Red Lions boat in The Wind Waker.

Link aims his bow and arrow

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The Legend of Zelda