I ’ve been playingThe Legend of Zelda Ocarina of Timefor over 20 days , but my most recent playthrough has me worried about the series ' future . Starting withThe Legend of Zelda Breath of The Wild , the 3D entries in the series haveturned into massive open - humanity games with an emphasis on crafting . This movement continued in thegame ’s sequelTears of the Kingdom , institute a new average for 3DZelda .

When require in an interview withRTL Nieuwsif we would ever see a retort to the Graeco-Roman chemical formula inOcarina of Time , Zeldaseries producer Eiji Aonuma somewhat substantiate my business organization . He explained that it ’s difficult to forecast where the series may go , but that they prefer not to lie in on preceding first appearance and look to the future instead . Some of my favorite vista ofZeldafromOcarina of Timeand similar game could be forever and a day give in the past , despite being the series ’ initial appeal .

Ocarina Of Time Has A Stronger Sense Of Progression Than New 3D Zeldas

Ocarina Of Time’s Linear Structure Helped Pace The Game

One prospect I greatly bask aboutOcarina of Timeand likewise linear 3DZeldagames likeTwilight Princessis the signified of progress . Players are n’t just finishing a serial of tasks disperse across a expectant open earth . Instead , they progress a tale with each conquered portion of the game . While the freedom ofgames likeBreath of the Wildappeals to some , that structure also tends to rob accomplishments of their gumption of grandness .

The Legend of Zelda franchise has subsist for over 30 years and with several dear game to work out with , Nintendo has plenteousness to extend for the holidays

Completing a keep inOcarina of Timedidn’t mean value crossing it off on the map and forgetting about it , it intend win a key point that would open up novel areas to explore . It also meant triggering events that would only occur in the plot ’s overworld after certain parts of the game had been finished . This sense of progression acts as an excellent incentive to keep goingand to see what the game has in memory next . I do n’t get the same rush of exhilaration from finishing aBOTWshrine puzzle because it does n’t really change anything .

Link from Ocarina of Time next to Link from BOTW

Dungeons In Ocarina Of Time Have Memorable Identities

Recent Zelda Dungeons Are Lacking Strong Themes

Not only did dungeon inOcarina of Timeadvance the game ’s plot , but they also had very secure identicalness . WhileTears of the Kingdom ’s elemental - themed temples were an improvement overBreath of the Wild ’s divine beast , they still lacked the unassailable personality of something likeOcarina of Time ’s Forest Temple , orTwilight Princess ’ Goron Mines . Even unpleasant dungeon likeOcarina of Time ’s Water Temple were at least memorableexperiences .

It does n’t seem like I ’m alone in this respect either . Many players have been vocal about wantingZeldagames to bring back unequaled donjon experiences . alas , this does n’t seem probable if the serial continues to accent create monumental open domain . There ’s a limit to how much a single game can offer , especially if it has to fit on a Nintendo Switch cartridge . This has me distressed that ifZeldagames continue to prioritise exploring great environment , the more intimate bespoke environs of the serial ’ older dungeons wo n’t ever come back .

Ironically, Ocarina Of Time Encourages Me To Explore More

Ocarina Of Time Makes Exploration More Manageable

One would think that massive open - worldZeldagames likeBOTWwould further player to search more than a game with a much smaller map likeOcarina of Time . However , I do n’t consider this to be true . When it comes to search an undetermined - world biz , I need some incentive to want to check every corner of the map . After purge a few ruin inBreath of the Wildonly to feel some underwhelming detail , I concludedit was n’t worth my metre to stop every nook and cranny .

Throughout the Legend of Zelda franchise , one pocket-size NPC is unequalled in that Link has an unmatched level of influence over his entire life .

Exploring a massive open creation with no confinement can also be overwhelming . This is something that olderZeldagames likeOcarina of Timehad figured out . Even in game likeTwilight Princesswith a big map , traditional 3DZeldadesign purposefully limited access to certain areas of the single-valued function , while teasing that they would be accessible subsequently .

Link from Zelda Ocarina Of Time looks at a fairy, while he strikes a sword in the background.

Custom Image by Katarina Cimbaljevic

I remember how unrestrained I was to get the Hookshot inOcarina of Time . It finger like a short ton of raw places had of a sudden become approachable to me , and I ran around the whole mapping looking for places to employ my new particular . By drip - feeding the ability to explore new areas , I wasless overwhelmed by possibilities and constantly excited about each Modern opportunity . I did n’t feel the same drive to research inBreath of the Wild , as the entire mathematical function is basically open from the first .

Not Being Able To Skip Content Makes Finishing Ocarina Of Time Seem More Satisfying

Newer Zelda Games Let Players Skip To The Final Boss

While hard , bothBreath of the WildandTears of the Kingdomallow player to go straight from the tutorial country to the last boss if they pick out to do so . This made the fights againstCalamity Ganon and Ganondorffeel less like the coming of an epic pursuit , and more like the last affair I decided to do after get shopworn of exploring the secret plan ’s open world . I never matt-up the drive to finish the game before challenging the final boss , because nothing in the newZeldagames ever feel urgent .

In contrast , you could not hop-skip independent quests or dungeons and foreland straight to Ganon inOcarina of Timeor other 3DZeldagames from the past . This makes reaching the final boss feel like the culmination of the player ’s effort rather than just another thing they can adjudicate to do . Having this focused goal , and making every major quest in the plot a necessary step toward accomplishing it feels more solid .

I do n’t dislikeBreath of the WildorTears of the Kingdom , but I would be painfully disappoint if they defined where 3DZeldagames go from here . While they introduced a lot of interesting new expression to the serial publication , they also ignored a sight about what madeOcarina of Timeand similar game feel so limited . I do n’t expect Nintendo to fully turn back to the erstwhile - schoolZeldastyle at this point , but I do desire it can find out a midway ground that recapture some of the old conjuration . Or , at the very least , I ’d like some better dungeon .

Link and Zelda from the Legend of Zelda franchise surrounded by christmas lights

author : RTL Nieuws

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Link looking to Hyrule landscape in Breath of the Wild.

Art of Link in front of Lynna City and Horon Village from The Legend of Zelda: Oracle of Seasons and Oracle of Ages games.

Link about to fight Ganon in Ocarina of Time

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The Legend of Zelda: Ocarina of Time

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