The Legend of Zelda: Tears of the Kingdom
A number of brand - new gameplay features have been confirmed forThe Legend of Zelda : Tears of the Kingdom . As a continuation to 2017’sBreath of the Wild , it ’ll likely take up greatly from the positively charged aspects of its predecessor . However , some of its changes seem plan to addressBOTW ’s shortcomings , while others will avail give the sequel its own identity .
Changes toBOTW ’s gameplay appearing inTOTKhave been spotted in trailers and preview , as well as leaked online beforehand of the game ’s firing . The change seem to be astray - ranging , varying from minor optic tactile sensation - ups to game switch mechanic . Some of these have been long since predicted by fans , while others may come as a complete surprise .
10Fuse
One of the most malign features ofBOTWwas its weapon lastingness , but a newTOTKfeature aims to convert that . Link ’s unexampled Fuse power let him graft items together in orderliness to make improvised weapons . This will likely give new biography to half - broken weapon , allow players to fall onto their favorite equipment for longer , perhaps even power it up with a clever nuclear fusion reaction . The Fuse power for weapons should reduce the defeat of weapon system lastingness while still require the participant to be adaptable in combat , yield them more selection than ever before .
Related : Tears Of The Kingdom Fixed BOTW ’s Weapon Durability In The Best manner
9Vehicle/Machine Building
Also governed by the Fuse science is Link ’s ability tobuild vehicle inTOTK . Trailers have demonstrate Link puttling together makeshift army tank , boats , and helicopters . These fomite will probably be used to jaunt between the sky island and the ground inTOTK ’s rip single-valued function . They can also add a new dimension to originative problem - solving in the subsequence . With the exemption afforded by item fusing and the Ultrahand power , the only limit to what can be build is the participant ’s resourcefulness .
8Ultrahand
Ultrahand is another fresh power coming toTOTK . It allows players to move patch of the environment around at will , like a powered - up Magnesis that works even on nonmetal objects . This has mainly been evidence in drone as a complement to the Fuse power - player can use Ultrahand to move objects into shoes , then immix them to work up convenience . However , it may be just as utilitarian on its own . go Sir Herbert Beerbohm Tree trunks to build a simple nosepiece , shifting ancient orb to solve a mystifier , or even drawing distant Fuse - able-bodied resources nigher in the heat of engagement - all have uses outside more complex vehicle construction .
7Sky Exploration
TOTKwill take place in the same Hyrule asBOTW- though certain change will likely make the subsequence distinct , the two games will have similar function . To keep thing fresh , TOTKwill cater plentiful raw territory to search with the addition of floating island in the sky . In trailers , Link can be seen skydiving and soaring around on an enormous glider , two new method of traverse that ’ll likely guide players ' geographic expedition of the skies . This is a originative agency to expandBOTW ’s map while still allow for player to revisit arena from the first biz and see what ’s changed .
6Ascend
Ascend is another raw ability for Link , and one that ’ll probable factor into the sky geographic expedition mechanic . It works something like Revali ’s Gale inBOTW , as a quick way to realize some acme , but this fourth dimension , Link can pass through solid rock on his room up . This makes getting to the top of any spate a breeze ; gone are the Clarence Shepard Day Jr. of players give birth to find shelter because it start rain as soon as they get halfway up the slope . It might also prove useful in traveling between the basis and the sky islands inTOTK .
5Recall
Perhaps the most unexpected Modern ability for Link inTOTKis Recall , which allows him to turn back clock time . This could bear witness an incredibly muscular putz in combat , allowing players to negate a particularly nasty bump or take advantage of an otherwise abbreviated hatchway . It ’ll probably also factor into meter - based teaser in shrines and dungeons . Besides the many gameplay logical implication , the fresh Recall power could also chew over details of the game ’s chronicle ; it goes a long way in supportingTOTKtime travelling theories .
4New Traversal Mechanics
testify shortly in the last pre - launch lagger forTears of the Kingdom , the sequel seem to have a smattering of novel traversal automobile mechanic . Link briefly appears suspended in float droplets of water , and performs low-toned - gravity startle between platforms in the air . It ’s not clear whether these are just part of particular , individual gainsay inTOTKor more all-embracing , recurring mechanics . Unique , one - time traversal shop mechanic are common in classicZeldadungeons , so it would n’t be too much of a surprise to see them used this style . However , these features have potential to be used and reused creatively throughout the game .
3New Enemy Types
The new enemy type inTOTKrange from recolors of classicBOTWfoes to entirely new categories . The Constructs , a class of synthetic beings who appear to be cobble together from supernumerary share , are some of the most big . TOTKwill also feature a new flying foe that somewhat resembles a giant bat - distinct from the more manageable Keese inBOTW . Moblins and Bokoblins will return , although now better equip ; some of them will have armour inTOTK . The sequel will also debut a ferocious Lynel with a Modern color scheme . SinceBOTWenemies ' colors refer their posture , this raw Lynel will likely pose a great challenge than ever before .
2New UI
Along with the sweeping gameplay modification fall a couple of calibre - of - life pinch . TOTKwill utilize an updated UI system of rules , have weapon and power bike for quick switching in combat . Items for crafting and cooking will also have a pop - up carte , so there ’s no motive to pause the plot in gild to select ingredients . The mapping and minimap will now have co-ordinate for Link ’s post and height , which can help with navigation . The card and maps will also feature a new design similar toBOTW ’s , but visually trenchant .
1Classic Zelda Dungeons
One of the freehanded criticisms ofBOTWwas that it miss donjon in the traditionalZeldasense . Its Divine Beasts and miniature teaser shrine helped fill up the void , but it lacked extensive dungeon surface area with singular bosses and individual themes . TOTKwill apparently address that by including dungeons that are close to classicZeldastyle : heavy and more visually distinct thanBOTW ’s Divine Beasts . However , TOTK ’s dungeon wo n’t be identical to classicZelda’s- they wo n’t have minor keys , instead using a series of access points to unlock a honcho engagement . The boss fights will also be more varied thanBOTW ’s avatars of Ganon , with each one theme to its keep ’s aesthetic .
With so much kudos present toBOTW ’s fill core gameplay loop , it ’s unlikely thatTOTKwill try out to reinvent the bike . The ticker ofTOTK ’s gameplay will believably be the same as its forerunner : explore Hyrule , clearing out dungeons , and gaining newfangled abilities as the final fight draw nearer . The tangle changes toBOTW ’s construction can compensate for its drawbacks while makingTOTKfeel fresh and exciting . The full depth of these gameplay changes - as well as some new ones - will only become clean afterThe Legend of Zelda : snag of the Kingdomreleases on May 12 , 2023 .