The Legend of Zelda: Tears of the Kingdom

A number of brand - new gameplay features have been confirmed forThe Legend of Zelda : Tears of the Kingdom . As a continuation to 2017’sBreath of the Wild , it ’ll likely take up greatly from the positively charged aspects of its predecessor . However , some of its changes seem plan to addressBOTW ’s shortcomings , while others will avail give the sequel its own identity .

Changes toBOTW ’s gameplay appearing inTOTKhave been spotted in trailers and preview , as well as leaked online beforehand of the game ’s firing . The change seem to be astray - ranging , varying from minor optic tactile sensation - ups to game switch mechanic . Some of these have been long since predicted by fans , while others may come as a complete surprise .

10Fuse

One of the most malign features ofBOTWwas its weapon lastingness , but a newTOTKfeature aims to convert that . Link ’s unexampled Fuse power let him graft items together in orderliness to make improvised weapons . This will likely give new biography to half - broken weapon , allow players to fall onto their favorite equipment for longer , perhaps even power it up with a clever nuclear fusion reaction . The Fuse power for weapons should reduce the defeat of weapon system lastingness while still require the participant to be adaptable in combat , yield them more selection than ever before .

Related : Tears Of The Kingdom Fixed BOTW ’s Weapon Durability In The Best manner

9Vehicle/Machine Building

Also governed by the Fuse science is Link ’s ability tobuild vehicle inTOTK . Trailers have demonstrate Link puttling together makeshift army tank , boats , and helicopters . These fomite will probably be used to jaunt between the sky island and the ground inTOTK ’s rip single-valued function . They can also add a new dimension to originative problem - solving in the subsequence . With the exemption afforded by item fusing and the Ultrahand power , the only limit to what can be build is the participant ’s resourcefulness .

8Ultrahand

Ultrahand is another fresh power coming toTOTK . It allows players to move patch of the environment around at will , like a powered - up Magnesis that works even on nonmetal objects . This has mainly been evidence in drone as a complement to the Fuse power - player can use Ultrahand to move objects into shoes , then immix them to work up convenience . However , it may be just as utilitarian on its own . go Sir Herbert Beerbohm Tree trunks to build a simple nosepiece , shifting ancient orb to solve a mystifier , or even drawing distant Fuse - able-bodied resources nigher in the heat of engagement - all have uses outside more complex vehicle construction .

7Sky Exploration

TOTKwill take place in the same Hyrule asBOTW- though certain change will likely make the subsequence distinct , the two games will have similar function . To keep thing fresh , TOTKwill cater plentiful raw territory to search with the addition of floating island in the sky . In trailers , Link can be seen skydiving and soaring around on an enormous glider , two new method of traverse that ’ll likely guide players ' geographic expedition of the skies . This is a originative agency to expandBOTW ’s map while still allow for player to revisit arena from the first biz and see what ’s changed .

6Ascend

Ascend is another raw ability for Link , and one that ’ll probable factor into the sky geographic expedition mechanic . It works something like Revali ’s Gale inBOTW , as a quick way to realize some acme , but this fourth dimension , Link can pass through solid rock on his room up . This makes getting to the top of any spate a breeze ; gone are the Clarence Shepard Day Jr. of players give birth to find shelter because it start rain as soon as they get halfway up the slope . It might also prove useful in traveling between the basis and the sky islands inTOTK .

5Recall

Perhaps the most unexpected Modern ability for Link inTOTKis Recall , which allows him to turn back clock time . This could bear witness an incredibly muscular putz in combat , allowing players to negate a particularly nasty bump or take advantage of an otherwise abbreviated hatchway . It ’ll probably also factor into meter - based teaser in shrines and dungeons . Besides the many gameplay logical implication , the fresh Recall power could also chew over details of the game ’s chronicle ; it goes a long way in supportingTOTKtime travelling theories .

4New Traversal Mechanics

testify shortly in the last pre - launch lagger forTears of the Kingdom , the sequel seem to have a smattering of novel traversal automobile mechanic . Link briefly appears suspended in float droplets of water , and performs low-toned - gravity startle between platforms in the air . It ’s not clear whether these are just part of particular , individual gainsay inTOTKor more all-embracing , recurring mechanics . Unique , one - time traversal shop mechanic are common in classicZeldadungeons , so it would n’t be too much of a surprise to see them used this style . However , these features have potential to be used and reused creatively throughout the game .

3New Enemy Types

The new enemy type inTOTKrange from recolors of classicBOTWfoes to entirely new categories . The Constructs , a class of synthetic beings who appear to be cobble together from supernumerary share , are some of the most big . TOTKwill also feature a new flying foe that somewhat resembles a giant bat - distinct from the more manageable Keese inBOTW . Moblins and Bokoblins will return , although now better equip ; some of them will have armour inTOTK . The sequel will also debut a ferocious Lynel with a Modern color scheme . SinceBOTWenemies ' colors refer their posture , this raw Lynel will likely pose a great challenge than ever before .

2New UI

Along with the sweeping gameplay modification fall a couple of calibre - of - life pinch . TOTKwill utilize an updated UI system of rules , have weapon and power bike for quick switching in combat . Items for crafting and cooking will also have a pop - up carte , so there ’s no motive to pause the plot in gild to select ingredients . The mapping and minimap will now have co-ordinate for Link ’s post and height , which can help with navigation . The card and maps will also feature a new design similar toBOTW ’s , but visually trenchant .

1Classic Zelda Dungeons

One of the freehanded criticisms ofBOTWwas that it miss donjon in the traditionalZeldasense . Its Divine Beasts and miniature teaser shrine helped fill up the void , but it lacked extensive dungeon surface area with singular bosses and individual themes . TOTKwill apparently address that by including dungeons that are close to classicZeldastyle : heavy and more visually distinct thanBOTW ’s Divine Beasts . However , TOTK ’s dungeon wo n’t be identical to classicZelda’s- they wo n’t have minor keys , instead using a series of access points to unlock a honcho engagement . The boss fights will also be more varied thanBOTW ’s avatars of Ganon , with each one theme to its keep ’s aesthetic .

With so much kudos present toBOTW ’s fill core gameplay loop , it ’s unlikely thatTOTKwill try out to reinvent the bike . The ticker ofTOTK ’s gameplay will believably be the same as its forerunner : explore Hyrule , clearing out dungeons , and gaining newfangled abilities as the final fight draw nearer . The tangle changes toBOTW ’s construction can compensate for its drawbacks while makingTOTKfeel fresh and exciting . The full depth of these gameplay changes - as well as some new ones - will only become clean afterThe Legend of Zelda : snag of the Kingdomreleases on May 12 , 2023 .

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A collage of four images showing the differences between Link and Zelda’s appearances in Breath of the Wild and Tears of the Kingdom.

Link fusing a Tree Branch and Boulder in The Legend of Zelda: Tears of the Kingdom.

Link piloting a flying vehicle in the skies of Zelda Tears of the Kingdom

Link using the Ultra Hand ability in Zelda: Tears of the Kingdom to lift a log and move it toward another log.

Zelda TOTK Sky Islands, Link with a bow on his back standing on a paved stone surface overlooking some of the sky islands and world down below

Link using the Ascend ability in Tears of the Kingdom to phase through solid earth.

Using the Recall ability, Link directs a flying boulder back at an Octorok in Tears of the Kingdom

Link jumps into a floating drop of water in Tears of the Kingdom

Link swings a boulder-tipped sword at a mechanical construct enemy in a grassy field in The Legend of Zelda: Tears of the Kingdom.

A screenshot shows the cluttered ingredient menu in Breath of the Wild, featuring prominently Courser Bee Honey. Link stands to the side, wearing a korok mask.

Link and a Construct ride parallel mine carts, aiming arrows at each other, as they race through a lava-filled underground area in Tears of the Kingdom

Gaming

The Legend of Zelda: Tears of the Kingdom

The Legend of Zelda