With the forthcoming release of the 2d instalment toThe Legend of Zelda : Breath of the Wild , gamers are pop to reminisce and discuss some of their favourite titles . EachZeldagame brings something unique to the franchise , withBreath of the Wild ( BOTW)demonstrating some of the handsome revolution in the games . While fans are activated to see the sequel of this serial , there are some feature of speech they feel should return from earlier in the franchise .

One specificZeldagame has fall up in discussions on Reddit as an example of features that instrumentalist would like to see . The Legend of Zelda : Twilight Princess(TP ) , which was first released on the Game Cube and Wii , is a favorite amongstZelda game , with many Redditors even exact that it is superior toBreath of the Wildfor various reasons .

Better Dungeons

A common complaint inBreath of the Wildis that it deprave the canonic dungeon formatting thatZeldafans had grown used to . One Reddituserfelt that ifBreath of the Wildhad dungeons similar toTwilight Princessthey’d " be even happier with it . "

The dungeons inTPhad a lot of variety , making it one ofthe bestLegend of Zeldagames . Each keep had a unique show inside and out , with bosses that take a gravid deal of job - resolution to defeat . WhileBotWhad shrine and the Divine Beasts that check puzzles and enemies , the deficiency of variety left gamers miss the older tradition .

Better Equipment

TPhad a pot of the familiar detail from previous games , such as a sling and clawshot . It also introduced some raw and exciting items such as the spinner , dominion rod , gale boomerang , and more . These putz allowed Link to interact with dissimilar character of Hyrule at unlike times in the game , making puzzle solve even more interesting .

These type of tools are another thingBotWdid out with , however . alternatively , they introduced a big number of swords , spears , and bow that could only be used for a poor time before breaking . " I ’d much rather have a small-scale selection of unique item , " enjoin a Reddituser . This drug user is n’t alone , with the payoff of unique weapons being one of thebiggest variety sports fan need to see inBreath of the Wild 2 .

More Combat Options

The fighting in theZeldagames has evolved since the mean solar day of simple sword jabs in the NES and SNES titles . InTwilight Princess , Link can have up to 4 weapons equipped at a time and effortlessly tack between them . This combined with the variety of puppet keeps the scrap full of options .

" InBotWthe Boomerang is another type of Weapon , inTPit ’s a shaft you may also use in battle , " enounce RedditorGamer - chan , going on to explain how the ability to wrench into a Hugo Wolf at will hold even more fighting alternative inTPthat is just superior toBotW.

Superior Story

Twilight Princesshas one of the most in - depth storylines of any of theZeldatitles . The scourge of the falling Twilight over Hyrule , Zelda ’s stand against Zant , the revelation of Ganondorf ’s resurrection , and track , the wrench that Midna is the Twilight Princess all result in an almost theatrical experience for gamers .

In comparison , the storyline ofBotWfalls monotonous . " TPhas the story , " say RedditorEllisander . In comparison , TheBotWstory gives Princess Zelda a lot more personality , but that is as far as the value of the story move . While it may be anunpopular opinion aboutBreath of the Wild , the story just find miss to this Redditor .

Midna As A Companion

While Link does n’t always have a companion , mostZeldagames see him with some sort of utilitarian brother that accompanies him on his journey . Navi fromOcarina of Timeis one of the most noteworthy , with her nettlesome voice becoming a memorable staple of the plot .

breathing place of the Wilddid away with the companion . Instead , Link has the occasional assistance of the Champions to help him along his way of life . However , some participant , like RedditorGamer - chan , recall Midna lovingly as the " least annoying fellow traveller . " In addition , Midna ’s value to the story and her almost soothing voice made her a quick series favorite .

Art Style

EveryZeldagame institute something fresh to the table in regards to graphics , with no two games looking quite the same . Wind Wakerembraced the fully sketch - same artistic production manner , whileBoTWfocused more on breathless landscapes .

RedditorRebelarch86feels thatTP ’s " appeal is the art manner . " The game pass away the most realistic in its style and incorporate the dark theme of Twilight in its conception . In accession , the characters of this statute title look by far the coolest in comparison to other games . The solvent of this excogitation work was a beautiful public that gamers could seem at for 60 minutes .

Easy To Replay

BotWis the first amply open - world claim in theZeldafranchise , which created dateless opportunities for exploration . However , game likeTwilight Princessthat role like an interactive story allows gamers to wreak again and again .

RedditorAus01515felt thatTPwas superior in that it was " replayable , " also say that they have " watch Hyrule in botw enough to not enjoy the exploring aspect anymore . " So while the world is large inBotW , the want of a complex story result in a want of ride in gamers to iterate the biz .

Better Music

TheZeldafranchise is experience for its medicine , with titles likeOcarina of TimeandWind Wakereven using it as a machinist for puzzle solving . However , BotWsteered aside from thisZeldacliche . While the secret plan still features relaxing music to research , it is lose a lot of the nostalgic melodic phrase that gamers are often wait for .

RedditorAus0115felt thatTwilight Princess"will always have its chronicle , bosses , dungeon , [ and ] medicine . " The game only slightly used the originalOcarina of Timesongs to manipulate gameplay , but it also included new deeply beautiful call , such as " Midna ’s Theme " , that instantly became a part of theZeldaclassic .

Unique Dungeon Themes

MostZeldagames will feature tabernacle that correlate with different element , such as water , flaming , and even disembodied spirit temples . Twilight Princesstook this further , add up in a Snowy - theme tabernacle , and even a synagogue in the sky . With each synagogue containing unique enemies and puzzles that follow this theme , gamers like userVados_Link"prefer"Twilight Princessfor this intellect .

BotWstill had many of the regions that otherZeldagames did , such as comeupance , lakes , and planing machine , and the Divine Beats of those area fit with the subject of those region . However , the puzzles within these animal were all fairly similar , eliminating the variety that gamers loved aboutTP .

Unlockable Combat Skills

InBreath of the Wild , players quickly learn what armed combat motility they have uncommitted . For example , if gamers time their moves right they can scare at opposite and get in a magnanimous number of work stoppage .

InTwilight Princess , however , Link gains more abilities as the secret plan go on . RedditorSuperfightingRobitpreferred this , feeling that they served as a sort of " rase up " function as opposed to an " auto - execution of instrument ' I win the combat button . ' " While neither room seems to be wanton or harder , the developing and ontogeny of combat inTwilight Princessmade for more satisfying triumph .

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