The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda : Tears of the Kingdombuilt on the formula that made its predecessor , Breath of the Wild , a resounding winner . It keep the core feature ofBOTWand added new component like Link ’s branch and its abilities . With the Sky , Surface , and Depths , the open - world design felt even bigger inTOTK . However , there might be one key feature that process for bothBOTWandTOTKthat the nextZeldagame could do without .
teardrop of the Kingdompicks up a few year after the remainder ofBreath of the Wild . Hyrule was starting to regain , but naturally , that intend it was time for a new threat to show up and threaten the ataraxis . While the next biz is improbable to make these games into a trilogy , it ’ll credibly succeed their footstep in term of intent and growth alternative . But there are a few item that the nextZeldagame should refine to meliorate the overall experience , especially in one particular facet . And in accession , it gives Nintendo the chance to to the full return to the Hellenic dungeon style thatBOTWandTOTKlack .
Tears of the Kingdom takes Legend of Zelda into mostly intimate dry land , but it remains an first-class , must - work title with plenty of innovation .
The Next Zelda Game Should Limit The Map Size
The function is large enough thathorse taming is require inZelda : TOTKif Link require to travel between position that are n’t close to Skyview Towers without the journeying take too long . Using an open - humankind expressive style lends itself to a sense of adventure and exploration , but it also results in sections of the map being little more than empty space . Yes , Link can find detail and supply in those space or apply them to kill enemy and grow their textile for Fusing . But that empty outer space does n’t add to the overall tale .
The Legend of Zelda : breathing space of the World perfectly mixes onetime with new and bear witness that Nintendo has unquestionably still ' got it .
At most , for story elements , Link might run into side quest . TheZelda : TOTKHudson Construction sign questsare spread throughout the Surface , attain them the most potential pursuance that Link will stumble upon when roaming the map . While Link can stock up on Rupees and meals by helping Addison with his mark problems , the distance used for exploration could be better off if it ’s given a different purpose in the next game .
The Next Zelda Games Dungeons Need More Map Area
One unfavorable judgment ofBOTWwas the deficiency of classicZeldadungeons . TOTKended up having an in - between fashion of donjon to address the criticism , but they were still far from the Graeco-Roman style . The areas were much more contained and comparatively quick to complete , with the dungeons having one independent puzzle that was solved with a handful of smaller teaser , and one final boss fight to finish the sphere . However , there ’s another chance for Nintendo to reapportion map size from the overworld to make dungeons large and more labyrinthine , like the donjon from the series ' past times .
While the opinion of geographic expedition inBOTWandTOTKgave the game a unique and open humans for Hyrule that was unlike any of their predecessor , that does n’t intend that the feeling can be repeated indefinitely with every newZeldagame move forwards . alternatively , the gewgaw is likely to wear off , even if the games are n’t explicitly tie in likeTOTKandBOTWare , with the former being a subsequence of the latter .
But the solution could be to shift the focusing to give keep larger maps , and with more of a semi - open - world invention through this ; the space can instead strengthen the puzzles and survival of the fittest elements ofTOTK , assuming those elements would be part of the next game .
The Benefit Of Using More Space For Temples In Zelda
Temples inZeldatend to be a focal point for the story and for Link ’s emergence in big businessman as he builds up to fighting the secret plan ’s antagonist , typically Ganondorf . InTOTK , Link solves the primary publication plaguing the region by fill in the dungeon situate there , and he incur help in return from the Sages , who come alive after the boss fight and direct an avatar of themselves with him to help oneself by giving him access to their singular ability . Other games in the series use temples to give Link items that are useful in clear succeeding teaser and are unremarkably needed for the party boss fight of that tabernacle .
In Zelda , temple and dungeons are historically important and feel rather bare inBOTWandTOTK . A shift key in map styles to give more infinite and aid to temples can bring back a classic tactual sensation that was missing in the latest games , and hold to find a mathematical function and a compass to navigate a sprawling surface area often made it easy to fly the coop in circles .
Yet , it stimulate sense for temples to be giant , confusing , and hard in design , break the fact that they in general hide item or information that carry a lot of index , which could be disastrous in the wrong hand . To fit out that tone , they require more place thanBOTWandTOTKgave them .
TOTK Went Too Big With Map Size
bout of the Kingdomwas bluff with its feature , and the physic arrangement was an amazing feat . But the map did n’t ask three levels or layers . The Depths , in special , were lackluster compare to the Surface and Sky . They were ab initio interesting but ended up feel repetitive after Link ’s initial forays into them . While it could be unlikely that the next game has several bed since they were part ofTOTK’sstory , using that opportunity to make the function smaller with the Surface as well to give ontogenesis clip and resources to more in - depth temples could maintain the feeling of geographic expedition without a all open - world main mapping .
tear of the Kingdomreceived a mess of well - earned praise , but it also comes with lesson that can be used to continually improve the series strike onward . Nintendo confirmed that open - man will be the vogue of future game , but pulling back to go for a more semi open - Earth coming that reserve for the exploration and marvel that can be added through sprawling temples , finding their secrets , and solving puzzles . Without DLC being made , Nintendo’sZeldateam can put their full focus on meliorate and rectify the features that will be include in Link ’s next escapade in Hyrule afterThe Legend of Zelda : Tears of the Kingdom .
informant : Nintendo of America / YouTube