The Legend of Zelda: Tears of the Kingdom

The Legend of Zelda : Tears of the Kingdombuilt on the formula that made its predecessor , Breath of the Wild , a resounding winner . It keep the core feature ofBOTWand added new component like Link ’s branch and its abilities . With the Sky , Surface , and Depths , the open - world design felt even bigger inTOTK . However , there might be one key feature that process for bothBOTWandTOTKthat the nextZeldagame could do without .

teardrop of the Kingdompicks up a few year after the remainder ofBreath of the Wild . Hyrule was starting to regain , but naturally , that intend it was time for a new threat to show up and threaten the ataraxis . While the next biz is improbable to make these games into a trilogy , it ’ll credibly succeed their footstep in term of intent and growth alternative . But there are a few item that the nextZeldagame should refine to meliorate the overall experience , especially in one particular facet . And in accession , it gives Nintendo the chance to to the full return to the Hellenic dungeon style thatBOTWandTOTKlack .

Tears of the Kingdom takes Legend of Zelda into mostly intimate dry land , but it remains an first-class , must - work title with plenty of innovation .

zelda-tears-of-the-kingdom-cover.jpg

The Next Zelda Game Should Limit The Map Size

The function is large enough thathorse taming is require inZelda : TOTKif Link require to travel between position that are n’t close to Skyview Towers without the journeying take too long . Using an open - humankind expressive style lends itself to a sense of adventure and exploration , but it also results in sections of the map being little more than empty space . Yes , Link can find detail and supply in those space or apply them to kill enemy and grow their textile for Fusing . But that empty outer space does n’t add to the overall tale .

The Legend of Zelda : breathing space of the World perfectly mixes onetime with new and bear witness that Nintendo has unquestionably still ' got it .

At most , for story elements , Link might run into side quest . TheZelda : TOTKHudson Construction sign questsare spread throughout the Surface , attain them the most potential pursuance that Link will stumble upon when roaming the map . While Link can stock up on Rupees and meals by helping Addison with his mark problems , the distance used for exploration could be better off if it ’s given a different purpose in the next game .

Official artwork of Link from Zelda Breath of the Wild and Tears of the Kingdom

The Next Zelda Games Dungeons Need More Map Area

One unfavorable judgment ofBOTWwas the deficiency of classicZeldadungeons . TOTKended up having an in - between fashion of donjon to address the criticism , but they were still far from the Graeco-Roman style . The areas were much more contained and comparatively quick to complete , with the dungeons having one independent puzzle that was solved with a handful of smaller teaser , and one final boss fight to finish the sphere . However , there ’s another chance for Nintendo to reapportion map size from the overworld to make dungeons large and more labyrinthine , like the donjon from the series ' past times .

While the opinion of geographic expedition inBOTWandTOTKgave the game a unique and open humans for Hyrule that was unlike any of their predecessor , that does n’t intend that the feeling can be repeated indefinitely with every newZeldagame move forwards . alternatively , the gewgaw is likely to wear off , even if the games are n’t explicitly tie in likeTOTKandBOTWare , with the former being a subsequence of the latter .

But the solution could be to shift the focusing to give keep larger maps , and with more of a semi - open - world invention through this ; the space can instead strengthen the puzzles and survival of the fittest elements ofTOTK , assuming those elements would be part of the next game .

Tears of the Kingdom Legend of Zelda with Ganondorf, Zelda, and Link featured in the image

The Benefit Of Using More Space For Temples In Zelda

Temples inZeldatend to be a focal point for the story and for Link ’s emergence in big businessman as he builds up to fighting the secret plan ’s antagonist , typically Ganondorf . InTOTK , Link solves the primary publication plaguing the region by fill in the dungeon situate there , and he incur help in return from the Sages , who come alive after the boss fight and direct an avatar of themselves with him to help oneself by giving him access to their singular ability . Other games in the series use temples to give Link items that are useful in clear succeeding teaser and are unremarkably needed for the party boss fight of that tabernacle .

In Zelda , temple and dungeons are historically important and feel rather bare inBOTWandTOTK . A shift key in map styles to give more infinite and aid to temples can bring back a classic tactual sensation that was missing in the latest games , and hold to find a mathematical function and a compass to navigate a sprawling surface area often made it easy to fly the coop in circles .

Yet , it stimulate sense for temples to be giant , confusing , and hard in design , break the fact that they in general hide item or information that carry a lot of index , which could be disastrous in the wrong hand . To fit out that tone , they require more place thanBOTWandTOTKgave them .

Link falling in sky Zelda: Tears of the Kingdom.

TOTK Went Too Big With Map Size

bout of the Kingdomwas bluff with its feature , and the physic arrangement was an amazing feat . But the map did n’t ask three levels or layers . The Depths , in special , were lackluster compare to the Surface and Sky . They were ab initio interesting but ended up feel repetitive after Link ’s initial forays into them . While it could be unlikely that the next game has several bed since they were part ofTOTK’sstory , using that opportunity to make the function smaller with the Surface as well to give ontogenesis clip and resources to more in - depth temples could maintain the feeling of geographic expedition without a all open - world main mapping .

tear of the Kingdomreceived a mess of well - earned praise , but it also comes with lesson that can be used to continually improve the series strike onward . Nintendo confirmed that open - man will be the vogue of future game , but pulling back to go for a more semi open - Earth coming that reserve for the exploration and marvel that can be added through sprawling temples , finding their secrets , and solving puzzles . Without DLC being made , Nintendo’sZeldateam can put their full focus on meliorate and rectify the features that will be include in Link ’s next escapade in Hyrule afterThe Legend of Zelda : Tears of the Kingdom .

informant : Nintendo of America / YouTube

Picture of Link overlooking the open world skyline

Link entering the Shadow Temple in The Legend Of Zelda: Ocarina Of Time

The Legend Of Zelda Tears Of The Kingdom Wind Temple

Official artwork of Calamity Ganon with the Depths from The Legend of Zelda: Tears of the Kingdom in the background.

Gaming

The Legend of Zelda: Tears of the Kingdom

The Legend of Zelda: Breath of the Wild