The Legend of Zelda: Breath of the Wild

Weapon strength inThe Legend of Zelda : Breath of the Wildis one of the game ’s most divisive feature , and at launch was met with some literary criticism for not include a way forBOTWplayers to restore weapons or prevent them from founder . Every piece of equipment inBreath of the Wildcan recess except for the Master Sword , and even the legendary brand of evil ’s bane will run out of energy after enough swings , yield it useless until its power is reconstruct .

Without the power to repair weapon inBreath of the Wild , every arm histrion find in the game will eventually be lost , but this is n’t necessarily a regretful thing . Weapon durability largely madecombat inBOTWmore play and interesting , and it remains a viable way to get players to experiment with the variety of different weapon system eccentric available in the game .

Weapon Durability in BOTW, Explained By The Creators

Breakable Weapons Make For More Tactical Combat Strategies

Weapon enduringness inBreath of the Wildis stand for to sour weapon into a consumable item that must be gathered like food for thought and materials , efficaciously linking the game ’s fight and geographic expedition aspects , since exploring the world is ask to get together the point necessary for combat . Ideally , it would give players a never-ending revolution of different weapons in their inventory as the weapons break . ​​​​​In the past , directors and producer have explained their abstract thought for create breakable item and not allowing players to repair artillery inBOTW .

breathing place of the Wilddirector Hidemaro Fujibayashi stated in an audience on theNintendo Power Podcastthat artillery durability was integrate for force musician intoBreath of the Wild ’s open populace , encouraging them to dispute enemies for exact weapon system to utilise on their adventure . serial producer Eiji Aonuma added thatBOTW’sweapon lastingness pass on combat more depth without making things too mechanically difficult with complicated jazz group . See the full consultation ( timestamped to this portion ) below :

Aonuma also stated thatbreakable weapon encourage players to strategize about which weapon system they habituate on which enemy , create a more tactical combat organization while retain the actual button inputs comparatively unsubdivided . This can be seen in practice within the first few hour of the plot once Link starts encountering some enemies and has to fend them off with branches and rusty weapon , both of which break very well after a few hits .

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Tears Of The Kingdom Has Fixed Weapon Durability

The Process To Fix Weapons In BOTW’s Sequel Involves Facing An Enemy

Breath of the Wild ’s weapon system durability was meet with mixed review , and while some players value the constant rotation of the plot ’s weapons , bows , and shield , others found the automobile mechanic to be more bothersome than challenge . Not only can aweapon breaking mid - combat inZeldabe a source of foiling , butit can really discourage players from engaging in combat since oppose enemies might not be worth losing a artillery over .

In add-on , BOTW’sweapon durability can take away from the excitement of finding a powerful new weapon as a reward . Since every weapon will finally break no matter how coolheaded it is , and there is no way to repair weapons inBreath of the Wild , this may cause some thespian to end up keep some of their favorites for long periods of clock time , efficaciously wasting one of their weapon expansion slot . While it ’s easy tofind enough Korok Seeds inBOTWto get another equipment slot , it would be nice to have some style to for good preserve an particular .

WhileBOTWitself stay unaltered , there was a massive change to its continuation . player canrepair artillery inZelda : Tears of the Kingdom , declare oneself them the chance to keep on using their preferred weapon system in scrap , as long as they do n’t put down them before they get the chance to ready them . The process is a bit counterintuitive , specially for player who skippedBOTW . To recreate weapons inTears of the Kingdom , musician need to line up Octorok opponent in Hyrule .

Link swinging a sword at an Ancient Guardian inside a Shrine in Legend of Zelda: Breath of the Wild

These are not particularly hard to find , but their respawn is limited to every descent Moon .

Once these Octorok enemy are found , thespian will ask to sink the arm they bid to repair in front of the octopus - similar creature . The Octorok will then suck in the weapon and spatter it out , with its lastingness regenerate . In improver to repair the weapon to its former glory , Octoroks will also give the weapon a randomized buff , making it even strong than before . Of course , not all artillery are repairable inTOTK , but most can be yield to an Octorok in Holy Order to have its strength reset to the maximum possible spirit level in the plot .

The principal payoff with this scheme is thata exclusive Octorok can only repair one artillery . Once it suck in in the weapon and spits it out with its enduringness reestablish and a new buff , the Octorok will not repeat the process , be that on a new weapon system or the same for a 2nd time . If players require to restore more artillery , they will require to locate another Octorok in theZelda : rip of the Kingdommapand complete the process . If all Octoroks have been used in this path , it will be necessary to expect for the aforementioned Blood Moon .

Split image: Eightfold Blade sits buried in a stone, a Guardian wields an Ancient Battle Axe in The Legend of Zelda: Breath of the Wild

by from restore melee arm , per si , the Octoroks can also renovate shields and bow . As is the case with regular weapons , not every shell or bow will be applicable for a fix via these creature , but most can have their enduringness restore and can gain a randomized buffer if they are sucked in and thrown out by Octoroks . Even with the possibility of repairing weapon in the subsequence , which was not possible inBOTW , players should still be cautious about how they handle their gear , especially considering how limited indemnify weapons inZelda : tear of the Kingdomcan be .

A new reveal at Nintendo Live 2024 has big implications for how Breath of the Wild and Tears of the Kingdom fit into the wide Zelda canon .

It is worth noting that while the unconscious process itself is quite straight – despite not being actively teach by the game – there is still some risk involve in repairing weapons . Octoroks are not ally and will be attacking players when they repair weapons . As such , while placing weapons on the storey in front of Octoroks , players have to be suspicious of their attacks in fighting . Nevertheless , the mere theory of repairing arm and gaining extra buff inTOTKgives the game an extra layer of strategical planning that is n’t present inZelda : hint of the Wild .

Art of Link from Breath of the Wild and Tears of the Kingdom, with a blurred landscape in the background.

Source : YouTube / Nintendo Power Podcast

Gaming

The Legend of Zelda: Breath of the Wild